HardCore Dungeon
I think this belongs in the suggestion forum.
I agree though. I would like hardmode dungeons.
Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
Hardcore mode meaning if you die your character gets deleted.
I played an MMO where all mobs in the dungeon had to be disposed of to complete the dungeon. <—Their way of cutting down on speed runs.
For Anet to implement a hardmode/hardcoremode, it would seem there would be a lot of programming involved. Unless of course you just want a buffed HP meat sack. Interesting mechanics programmed into bosses or even mobs would make for better gameplay.
I just don’t see how Anet could implement it without just buffing hp on bosses and requiring all mobs to be disposed of (if they take out constant respawning mobs), without a lot of work on the AI.
Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued
Devs: Trait Challenge Issued