Harder dungeons with better rewards
Well I have two questions..
- Would you (the hardcore community) really be satisfied with a difficult dungeon that only rewards you with themed skins? Because looking at stuff like Tequatl, you have people saying “Yeah, it’s difficult but the rewards are crap” or so. And let’s be serious, the hardcore community is a minority here, so doing stuff like giving statistically superior gear or other stat-related advantages, such as frequent drops of ascended stuff, wouldn’t be a possible move.
- Why should there be content that is designed to be unbeatable? Because let’s be serious, even the current game has various effects that make bosses unkillable. So it really wouldn’t be much of a dungeon, just load it up with tons of mobs that are invulnerable and require that you kill all of them to progress to the next stage. And even if they wanted to make things that can actually be killed, they could just make a boss with so much HP that it would take, for example, 100 years of 24/7 attacking to kill.
(edited by Olba.5376)
1. Stat-related advantages? HELL NO, only visual related and im pretty sure considering the gw1 skin related farming people would be satisfied with that.
2. Well unbeatable as it would took some time for first people to get it done.