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Hirilings - Bring them back...
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Hmmm, I have to say I really enjoyed having NPC party members in GW1. Here is just a modification of your suggestion if I may: make it so that these are only usable in story instances.
The reason I think we should suggest this compromise, is that GW2’s design philosophy was around getting random people to play together. I think this has actually worked in every area except story quests. In world events everyone jumps in and helps, and I don’t think AN will want those events crowded with NPC’s too. I think dungeons naturally involve group work, so that will need to stay as PC’s only. Also, remember GW1 was a heavily instanced world, which is why NPC’s were used, in this game the instanced parts are – the personal story areas!
However, you are right that story quests are not attractive to anyone except the person who is experience their own story, so naturally lend themselves to being soloable.
So a +1 from me, but with a suggested compromise.
Maybe, if we can have some sort of storyline companions. That said, you get influence for doing story quests so I dont see why people would want do it.
It would be good if you had story companions that stuck, so…asura, get your krewe with you the entire time, say you can bring them with as support if your in trouble.
Charr would be able to bring there warband on a mission as assistance..etc, it would give some nice flavoring to the missions and give some MEANING to the time you spent in the first 30 levels.
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Please don’t bring back heroes / henchmen. They killed pick-up-grouping completely in the first game. Yes, it was fun to spend time designing a whole team’s skill configuration, but Guild Wars 1 in the end was almost an entirely single player game in PvE.
I did not buy this game to avoid other players. Paradoxically, I managed to solo an awful lot of the game on my way to 80, and only really the Orrian areas absolutely require grouping for some skillpoints / POIs / vistas / waypoints; AI companions really aren’t needed.
Now I’m 80, being guild leader I fully intend to help lower level guild members through the tougher content. Heroes and henchmen would negate the need for this basic level of social interaction.
Besides, nothing beats the feeling of ad hoc camaraderie one gets from taking back the temples in the Orrian areas. This feeling would disappear completely with AI companions.
Therefore I may take some time replying to you.
(edited by Mungrul.9358)
Apparently, you need to join different guilds (lucky me had enough friends joining the game who’ll help out with nearly everything)
Look for guilds concentrating on PvE for example, maybe by looking through the various recruiting posts on facebook etc., or use map-chat to ask for a guild which caters to your preferences.
Heck, if I ever saw someone asking for story-help, I’d gladly jump in – I love the story missions.
Considering pretty much every story quest is perfectly doable solo… and nearly all of them provide you with one or more NPC helpers already I don’t quite understand the difficulty you’re having.
Are some of them harder than others? Yes. But it is literally impossible to fail story quests. There is zero penalty for death and no chance of failing objectives. if something is giving you problems and you’re at the proper level for the quest, just looks at why you’re getting killed and swap out some major traits and utility skills to counter whatever headache you’re having with the mission, and do it again.
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No,it worked in gw1 since it was instance based but it wouldnt be great to have it here since many people start using it and work less together,and it would be exploited aswell,being afk letting the heros kill mobs.And when looking for a guild be sure to join a Pve – pvp guild,not pvp only,and be sure that you get help with the missions needed before even considering joining,ask what their priorities are before joining.
Story henchmen would be fine by me, that or they need to re-balance the personal story missions which the devs (after doing some searching) finally admit that it needs a rework due to inital designs and how the final changes effect said story lines.
In the end if the balance is fixed so be it, I just miss my henchmen army
PS. I did transfer servers btw (didn’t realize we could do it for free!) and WOW what a differance! night and day everyone Still miss my henchmen thou
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