Home Areas and NPCs in combat
Shameless bump of justice and winning! I would like to see if any other players feel the same way I do about the home areas and NPCs in combat
I feel the same thing, I have suggestions for DE in the DE subforum, i think i mentioned it here too, but I feel like the map and the history of the game should continue to evolve as players interact. We were all stoked on this game being very player based and dynamic but I don’t feel it is really dynamic because we aren’t making any permanent changes, all that happens happens within closed doors etc. Heck when I go to Vigil Keep, people should be saluting when I walk by seeing that I am a warmaster. I mean they can sell gear to me since they can detect that I am a vigil member, if it’s not too much to ask, they should also know that I am a Warmaster with the Vigil LOL. In any case, just the vigil keep alone, I enter the instance to the HQ with the mess hall and everything. After all its an instance, and I am a warmaster, recruits and crusaders should be saluting LOL.
That aside, the actual map should also be slowly evolving, like if we kill Zhaitan, later on of course, Orr should be rebuilt. (that perhaps for the next expansion/new maps/new dragons to face).
For NPCs, it really is dumb. Rytlock and Logan and the Destiny’s Edge are renown amazing fighters who faced off with dragon champions and a dragon (despite failing) themselves. They need to at least ACT smarter, even if they can’t do that much damage or may die. It is a dungeon after all and they’re “elites”. The story instances actually was somewhat enjoyable, the NPCs like Trahearne and I was pleasantly surprised by a band of sylvari, what was their names? Tegwen and her partner…. They actually fight well! I didn’t do anything and they dealt SO much damage. They were also relatively smarter and cast a lot of skills etc. If you can scale those “elite” NPC for a dungeon then it would make more sense.