How Items Appear On Your Character
Would look pretty sweet i must admit, having my warrior with 2 Fiery Dragon Swords and a Bow.
i agree with the weapon part.. however.. then it leads to complicated situations.. what if they had 2 2-handed weapons? like a greatsword and a hammer… they both fit the same area.. they couldn’t possibly both show at once without being inside of each other and looking weird.
i agree with the weapon part.. however.. then it leads to complicated situations.. what if they had 2 2-handed weapons? like a greatsword and a hammer… they both fit the same area.. they couldn’t possibly both show at once without being inside of each other and looking weird.
They could make it look like an X type of deal, the hammer angled one way and the sword angled the other way.
its a cool idea
i agree with the weapon part.. however.. then it leads to complicated situations.. what if they had 2 2-handed weapons? like a greatsword and a hammer… they both fit the same area.. they couldn’t possibly both show at once without being inside of each other and looking weird.
They could make it look like an X type of deal, the hammer angled one way and the sword angled the other way.
Simpler set1 like currently and set2 crossing. And for hip stowed weapons set1 could hang slightly in front of set 2.
As for the bags, aslong as the bag-thingy is an option sure! Would kind of like this on some of my characters but not so much on others.
i agree with the weapon part.. however.. then it leads to complicated situations.. what if they had 2 2-handed weapons? like a greatsword and a hammer… they both fit the same area.. they couldn’t possibly both show at once without being inside of each other and looking weird.
They could make it look like an X type of deal, the hammer angled one way and the sword angled the other way.
Simpler set1 like currently and set2 crossing. And for hip stowed weapons set1 could hang slightly in front of set 2.
As for the bags, aslong as the bag-thingy is an option sure! Would kind of like this on some of my characters but not so much on others.
So like have it a toggable displayable option like your gloves and helmet?
The eternal problem is clipping.
It’s little gain for a lot of effort (you have no idea).
I would love it, always liked utility belts and bags on games (Witcher, Moded Skyrim).
Another really cool too much effort thing would be weapon sheaths.
The eternal problem is clipping.
It’s little gain for a lot of effort (you have no idea).
I would love it, always liked utility belts and bags on games (Witcher, Moded Skyrim).Another really cool too much effort thing would be weapon sheaths.
I personally don’t think it would be too stressing to someone who is paid to know this kinda stuff, plus I don’t think we would really care too much about clipping as long as it looked right. I know I wouldn’t mind if the handles crossed a little lol.
Cool in one way, but messy in Another… Ppl carry other thing apart from their weaponsand bags that thay WANT to show… Licke nice looking armour, cool backpieces etc…
This would mean that my Charr would look like a pack mule with no less thatn 8 bags… Nah… I wouldnt toggle it on if it existed.
I’m supporting the design of multiple weapons visible.
( As there is a GS on my back while shooting with LB and vica-versa. )
It annoys me to PoofCast them… Since its not working like in DMC.
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Weapons yah, equipment bags…. nay not really seeing much value in it, unless ANet only allows one or two bags to be shown and introduces some interesting skins. But as mentioned clipping. ANet hasn’t solved the capes clipping issue yet so adding a new weapon clipping issue…
I guess one way of doing it is to allow the players to ‘customise’ how and where the weapons are located (to a certain degree) on their character. That way the players can choice the visually best angle or placement of the weapons. So if you want your weapons (for example a greatword and hammer) X or T or II you can choose which one is the best.