How about Raid Party?
How would you make it different from the huge world bosses we already have? Besides the player limit?
Well, see this like a dungeon with more people, surely sometimes will be welcome, making a deep story in each raid.
Anyway, would be a new options to players, more things more interest making the game.
I think 30 may be too many. When there are too many, fights just become a boring zerg-fest and because of scaling, bosses become OP. Also because of culling, enemies may become stale and stationary like the world bosses. I’d say at most 10 people so that fights can still be somewhat interesting and utilize the all that gw2 combat system has to offer.
Yeah, 10 players should be nice, like i said, 10~30. What you say is true about zerg or OP. For this, the Anet have to make the things intuitive to make the things interest if was 20 or 30 players. Anyway, should be cool make another things in the game.
If the game become repetitive, the players will eventually drop out for search another game.