How about Raid Party?

How about Raid Party?

in Suggestions

Posted by: Yiasmath.3190

Yiasmath.3190

Hello everybody.

I was imagining an instance closed with 10 or 30 players trying to kill a boss, in other games is known as Raid Party. This came to mind when I saw the commander system and would be fun to have it in the game, besides removing the monotony of it being available only in WvW.

Of course, the rewards would be at least one or two rare items for Boss to differences from other games, and when you finish, you earn a exotic item and also a token with new set of attributes and skins.

What do you think?

How about Raid Party?

in Suggestions

Posted by: Zavve.8205

Zavve.8205

How would you make it different from the huge world bosses we already have? Besides the player limit?

How about Raid Party?

in Suggestions

Posted by: Yiasmath.3190

Yiasmath.3190

Well, see this like a dungeon with more people, surely sometimes will be welcome, making a deep story in each raid.

Anyway, would be a new options to players, more things more interest making the game.

How about Raid Party?

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Posted by: WBL.6715

WBL.6715

I think 30 may be too many. When there are too many, fights just become a boring zerg-fest and because of scaling, bosses become OP. Also because of culling, enemies may become stale and stationary like the world bosses. I’d say at most 10 people so that fights can still be somewhat interesting and utilize the all that gw2 combat system has to offer.

How about Raid Party?

in Suggestions

Posted by: Yiasmath.3190

Yiasmath.3190

Yeah, 10 players should be nice, like i said, 10~30. What you say is true about zerg or OP. For this, the Anet have to make the things intuitive to make the things interest if was 20 or 30 players. Anyway, should be cool make another things in the game.

If the game become repetitive, the players will eventually drop out for search another game.