How to make GW2 a 10/10 service game

How to make GW2 a 10/10 service game

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Posted by: Revler.2359

Revler.2359

This is what I believe GW2 needs to give to its users in the future so we truly feel this is an amazing, polished game that delivers a quality service to the users. This isn’t just about the game being ‘fun’, but rather that we feel the game suits itself to our needs.

[Daily change]
Too much freedom in video games is bad arena net. Sometimes we just want you people to create a challenge and tell us to go do it. If you have this huge world, with level downscaling so we can revisit every area (something I proposed you guys did on GW1 and I was very happy to see in gw2) , but the daily doesn’t force us to go to a specific one, people will always go to the lower level zones since its faster.

This is a game, and people will always take the most optimized option if they can.

I would change the daily, to instead of broad options, to just one, such as “do dungeon X, or do dungeon path X”, “gather 50 stuff at Lornar pass”, “complete 3 mini-games” and so on. This will make this game just seem much more varied. People will have more fun with this and really go throug the whole content of the game.

[Overflows are more important]
I think you guys were crazy when you left the no-server system of gw1 in favor of the 90’s server shard system of gw2. However, these two models can coexist really well if you simply give us the option to overflow. Why is this important? Because when people make lower level characters, playing on overflows is a lot more interesting since it will always be filled with people. The game will just look better.

A system that defaults to Server instance on towns, Overflow outside towns would be perfect for new users. Later they can choose their own instance (overflow or server) manually, like we did in gw1. If they want to play with more people they overflow, if they want to remain in their server (possibly with less people) they’ll do it.

This is just vital to make your leveling zones always filled with people. Overflow is actually the most interesting place to level at.

[New salvage window]
You guys did many new things that evolved the concept of MMOs, however 3 things stayed the same as ever: salvaging, consumables and minis.

Make so that opening a salvage kit brings a new window that shows ONLY salvageable items, divided in specific quality tiers. Just like the bag, at the top you’d have white or ascended items, that can be collapsed or expansed, then as you go down you have new “bags” of rare, whites.. and so on. This will make salvaging less of a chore.

[Consumables belt]
Give us a consumables window as well, that KEEPS the consumable you placed at it. So when you run out of potion X, potion x remains at the same place (for your convenience) but showing a zero units icon next to it. This would make people use more consumables, specially for dungeons.

[Pet screen]
Having a mini screen would be good as well. Currently we want to keep a lot of them at our bags, and that does that a look of space.

[New equipment set screens]
Currently we have an “Armor” icon and a “Town clothes” icon. Give us another armor icon for our secondary set. Having the option to associate a set with a dual trait system automatically would be great too (changing specs could be forbidden in WvW unless you are at the waypoint area)

Let us choose if the new armor slot should a) be empty b) use whatever is equippped on it c) use whatever is equipped at armor slot #1

[Better lfg system]
It just started, but the lfg window should be something you guys will never stop refining in this game. Make sure it has what everyone needs. Cater to invididual needs as much as possible.

[Promote players]
Find ways to promote the most useful players in events (a combination or not of doing more damage, healing more, reviving more..). Social reinforcements are very powerful, just as chest rewards.

[Make living world less frequent]
So we can play the “normal” aspects of the game as well (dungeons, wvw). Or just do something else like real life obligations. Also, more people will experience the content.

[GW2 in the future]

You have a great game right now. But compared to other MMOs, it is not a very complex one. Even though I love the combat system, we don’t have a lot of button to press, we don’t have harder instances that require more organization (yes, raids).

Giving us more skill slots overtime and more guild organized challenges is important so this game stays fresh over the years, getting more users instead of ‘bleeding’ them. You guys have a game a lot more popular and polished than gw1 ever was. In my opinion, if you do the same to gw2 as you did to gw1 (pretty much stayed the same game, only added more content) you just won’t achieve the full gloriousness gw2 can achieve.

(edited by Revler.2359)

How to make GW2 a 10/10 service game

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Posted by: Revler.2359

Revler.2359

My last Edit did not work so I’ll repost with a reply

[Promote Events]
While I think the daily should be so busy people can do 1 pinpointed different thing a day, an Events daily/system should be something completely separated for people that want to do World PvE for longer periods of time.

Currently, events have 3 problems:

1)You only do them leveling up. They are great for that, but then you never World PvE again.
2)When we do play in events, it´s only World boss events. Normal events have one advantage over them: they make your individual strength count more, and they can be fun because of that. While in boss events, your strength is so evenly spread amongst tons of players, making you feel less important.
3) We can’t FIND the events.

It will probably take a ingenious, creative idea for a system that rewards and promotes World PvE events for players, while also letting them find them. Perhaps they show on the map, or there is a ‘mission/quest’ pointer for them. I don’t have a suggestion for how to do this other than the problems I’ve pointed out. But it is a pity that people don’t do world events aside from boss or the most profitable farming ones.

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Posted by: Bismuth.3165

Bismuth.3165

I just want a dungeon team, if anet got a dungeon team I’d be so happy

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Big Tower.5423

Big Tower.5423

You basicly wanna make gw2 copy the worst game ever made world of warcraft known as WoW.

7800 hours ingame, and counting.

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Posted by: GuardianOMS.8067

GuardianOMS.8067

More panty shots

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

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Posted by: marnick.4305

marnick.4305

I just want a dungeon team, if anet got a dungeon team I’d be so happy

A.net does have a dungeon team. Be happy

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Ronah.2869

Ronah.2869

This is what I believe GW2 needs to give to its users in the future so we truly feel this is an amazing, polished game that delivers a quality service to the users. This isn’t just about the game being ‘fun’, but rather that we feel the game suits itself to our needs.

[Daily change]
Too much freedom in video games is bad arena net. Sometimes we just want you people to create a challenge and tell us to go do it. If you have this huge world, with level downscaling so we can revisit every area (something I proposed you guys did on GW1 and I was very happy to see in gw2) , but the daily doesn’t force us to go to a specific one, people will always go to the lower level zones since its faster.

This is a game, and people will always take the most optimized option if they can.

I would change the daily, to instead of broad options, to just one, such as “do dungeon X, or do dungeon path X”, “gather 50 stuff at Lornar pass”, “complete 3 mini-games” and so on. This will make this game just seem much more varied. People will have more fun with this and really go throug the whole content of the game.

I just read this. No need to continue while you are assuming the new players should be excluded from the game “because they are noobs”

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Posted by: Revler.2359

Revler.2359

“You basicly wanna make gw2 copy the worst game ever made world of warcraft known as WoW.”

I don’t like wow. I don’t like the combat system, nor the dungeons, nor how world PvE is handled. However, what is something everyone agrees upon WoW? That the service they give is of the highest quality. Maybe the correlation you see between wow and what I’m saying has to do with this.

“No need to continue while you are assuming the new players should be excluded from the game “because they are noobs””

What do you mean by this? Because new players wouldn’t be able to do a daily at a higher level area or dungeon? Daily is content aimed at people that are done leveling. Personally, I don’t see a problem if the content is aimed at level 80 characters, specially since it is very fast to level here.

However I see your point, and a solution that allows everyone to always do a daily would be best. However, it might not be possible and I prefer a system of the game picking something specific for us to do.

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Posted by: mercury ranique.2170

mercury ranique.2170

Hi although some suggestions are okay, I’m gonna say no the the whole thing. You are using the we form. Do not speak for others, do not claim you know what I want. I am me, and you are you. There is no we and there is certainly not a mandate to talk on behalve of ‘we’.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: rjnemer.7816

rjnemer.7816

I just want a dungeon team, if anet got a dungeon team I’d be so happy

A.net does have a dungeon team. Be happy

No they dont LOL, They were either fired or moved into one of the 4 LS teams.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

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Posted by: Bismuth.3165

Bismuth.3165

Anet doesn’t have a dungeon team… not a lot of people realise this becuase they’re too busy doing living story, if anet did have a dungeon team then atleast one of the many ways to skip lupi would’ve been fixed.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: Revler.2359

Revler.2359

Actually I read somewhere that anet is “making the dungeons fun”, so they have a dungeon team. I already think the dungeons are fun, so hopefully that meant they may just be doing something about all the exploits we do and enemies we just run through

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Posted by: Isende.2607

Isende.2607

i’m just sitting here shaking my head in disbelief. first of all, i and my guild and just about everyone else i’ve spoken to rejoiced when the dailies were refashioned so that they COULD be pursued by anyone, at any level. if people wanna roflstomp the lowbie areas, that’s their business, not yours, and you shouldn’t have a say in whether they’re correct or incorrect for doing it. essentially you’re stating that they’re not playing the game right, and that’s really not your business.

new players, or old players rolling alts, SHOULD coexist in the same servers, and those should be the servers they rolled on. it’s imperative that there be experienced players available to answer questions, etc — this IS a “massively MULTIPLAYER” game, i.e., a social game, and if we want this game to continue successfully, we need to ensure that new players receive help and assistance and are not ostracized because they’re new.

the rest of the suggestions you made i find nearly as laughable, just not as offensive, as i found these two.

i think anet has some hiccups to get over — like, 100% map exploration requiring mists exploration, and like some issues with the lfg tool, and so on and so on. some things i think they’re on the right track for, some i think they’re kinda heading off on the wrong track. but the one thing i’m pretty sure they’re conscientiously pursuing is ensuring the game is fun for everyone. that means no segregation. that means no setting aside this person in favor of that person.

oh, and last but not least, as was pointed out, you used the collective “we” and that’s way outta line. you also stated that “Daily is content aimed at people that are done leveling. Personally, I don’t see a problem if the content is aimed at level 80 characters, specially since it is very fast to level here.” that relies on an assumption that everyone is happiest with a level 80 character. while i do know a great many people who only level one character, then expect to find happiness and joy in running that one character around to do everything, i also know a predominance of people who are happiest leveling MULTIPLE characters. having a system that caters only to level 80s would mean i would miss out on the xp benefits, etc, that i can currently gain when i’m leveling one of my herd of sub-80 alts.

about the ONLY thing i found worthy of note in your suggestions was making living world content and updates less frequent. with pursuing the achievements and activities inherent in the two-week release of living content, it’s nearly impossible to focus on and utilize one of my herd of sub-80 alts, and everyone becomes consumed by the new content. so at least two weeks out of every month, nothing else in the game is being done.

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Posted by: barefootstep.7026

barefootstep.7026

[Daily change]
Too much freedom in video games is bad arena net. Sometimes we just want you people to create a challenge and tell us to go do it. If you have this huge world, with level downscaling so we can revisit every area (something I proposed you guys did on GW1 and I was very happy to see in gw2) , but the daily doesn’t force us to go to a specific one, people will always go to the lower level zones since its faster.

This is a game, and people will always take the most optimized option if they can.

“Too much freedom” is a rather subjective criterion to apply. I think the amount of freedom is just right, with 7 pve, 1 dungeon, 1 activity and 3 WvW achievements. It allows for personal preferences and daily moods, but at 5 to complete feels like an achievement, something you worked for.

I also know a lot of people who do their dailies in level-appropriate zones, for map completion, level-appropriate loot and gatherings, or simply because they can’t be bothered to interrupt normal play and travel to the low-level zones and back.

I would change the daily, to instead of broad options, to just one, such as “do dungeon X, or do dungeon path X”, “gather 50 stuff at Lornar pass”, “complete 3 mini-games” and so on. This will make this game just seem much more varied. People will have more fun with this and really go throug the whole content of the game.

…meaning you don’t feel compelled to go through the whole content of the game?
Besides, I already have an activity where I’m forced to execute a specific task if I want to achieve; it’s called my day job.
And I kinda don’t see how I’d have fun if I don’t feel like interacting with people but am forced to because the daily is a dungeon run. Same applies to evenings where I can’t commit a full 30 min of constant play because I have to, say, watch over a toddler.

[New equipment set screens]
Currently we have an “Armor” icon and a “Town clothes” icon. Give us another armor icon for our secondary set. Having the option to associate a set with a dual trait system automatically would be great too (changing specs could be forbidden in WvW unless you are at the waypoint area)

Let us choose if the new armor slot should a) be empty b) use whatever is equippped on it c) use whatever is equipped at armor slot #1

That idea I’d like to support.

[Make living world less frequent]
So we can play the “normal” aspects of the game as well (dungeons, wvw). Or just do something else like real life obligations. Also, more people will experience the content.

+1, although you can just not play the living world content; I’ve been doing that for some time now.

The limited timeframe combined with the rewards apply a psychological pressure to complete the living world event before the time runs out; perhaps you don’t feel like reacting to yet another invasion by Scarlet, but you want that shoulderguard, so you force yourself to go there. Which is not why I play Guild Wars 2, thank you very much.

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Posted by: Revler.2359

Revler.2359

Isende, if someone can find a way to make dailies interesting for all player levels, ok.

But right now, they are just hurting the game for the people that have been playing constantly for months. Going to some area to kill aquatic creatures, then normal creatures, just running around charging at everything in front of you gets old really quickly.

They are simply not interesting to do, and there is no system to make players redo different content of the game.

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Posted by: Bismuth.3165

Bismuth.3165

WvW devs post in the WvW forums, you keep seeing regular wvw updates and we know spvp devs are there because they talk to the players in the forum… you don’t see any dungeon updates, the new dungeon was made by the LS team, and no dev ever says anything in the dungeon forum, the last post we got was 3 months ago by C.J., he commented at the 38th takittencomplaint thread, CJ isn’t a dungeon developer… basically, no dungeon updates + no devs saying anything in the forum = no devs

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over