This is what I believe GW2 needs to give to its users in the future so we truly feel this is an amazing, polished game that delivers a quality service to the users. This isn’t just about the game being ‘fun’, but rather that we feel the game suits itself to our needs.
[Daily change]
Too much freedom in video games is bad arena net. Sometimes we just want you people to create a challenge and tell us to go do it. If you have this huge world, with level downscaling so we can revisit every area (something I proposed you guys did on GW1 and I was very happy to see in gw2) , but the daily doesn’t force us to go to a specific one, people will always go to the lower level zones since its faster.
This is a game, and people will always take the most optimized option if they can.
I would change the daily, to instead of broad options, to just one, such as “do dungeon X, or do dungeon path X”, “gather 50 stuff at Lornar pass”, “complete 3 mini-games” and so on. This will make this game just seem much more varied. People will have more fun with this and really go throug the whole content of the game.
[Overflows are more important]
I think you guys were crazy when you left the no-server system of gw1 in favor of the 90’s server shard system of gw2. However, these two models can coexist really well if you simply give us the option to overflow. Why is this important? Because when people make lower level characters, playing on overflows is a lot more interesting since it will always be filled with people. The game will just look better.
A system that defaults to Server instance on towns, Overflow outside towns would be perfect for new users. Later they can choose their own instance (overflow or server) manually, like we did in gw1. If they want to play with more people they overflow, if they want to remain in their server (possibly with less people) they’ll do it.
This is just vital to make your leveling zones always filled with people. Overflow is actually the most interesting place to level at.
[New salvage window]
You guys did many new things that evolved the concept of MMOs, however 3 things stayed the same as ever: salvaging, consumables and minis.
Make so that opening a salvage kit brings a new window that shows ONLY salvageable items, divided in specific quality tiers. Just like the bag, at the top you’d have white or ascended items, that can be collapsed or expansed, then as you go down you have new “bags” of rare, whites.. and so on. This will make salvaging less of a chore.
[Consumables belt]
Give us a consumables window as well, that KEEPS the consumable you placed at it. So when you run out of potion X, potion x remains at the same place (for your convenience) but showing a zero units icon next to it. This would make people use more consumables, specially for dungeons.
[Pet screen]
Having a mini screen would be good as well. Currently we want to keep a lot of them at our bags, and that does that a look of space.
[New equipment set screens]
Currently we have an “Armor” icon and a “Town clothes” icon. Give us another armor icon for our secondary set. Having the option to associate a set with a dual trait system automatically would be great too (changing specs could be forbidden in WvW unless you are at the waypoint area)
Let us choose if the new armor slot should a) be empty b) use whatever is equippped on it c) use whatever is equipped at armor slot #1
[Better lfg system]
It just started, but the lfg window should be something you guys will never stop refining in this game. Make sure it has what everyone needs. Cater to invididual needs as much as possible.
[Promote players]
Find ways to promote the most useful players in events (a combination or not of doing more damage, healing more, reviving more..). Social reinforcements are very powerful, just as chest rewards.
[Make living world less frequent]
So we can play the “normal” aspects of the game as well (dungeons, wvw). Or just do something else like real life obligations. Also, more people will experience the content.
[GW2 in the future]
You have a great game right now. But compared to other MMOs, it is not a very complex one. Even though I love the combat system, we don’t have a lot of button to press, we don’t have harder instances that require more organization (yes, raids).
Giving us more skill slots overtime and more guild organized challenges is important so this game stays fresh over the years, getting more users instead of ‘bleeding’ them. You guys have a game a lot more popular and polished than gw1 ever was. In my opinion, if you do the same to gw2 as you did to gw1 (pretty much stayed the same game, only added more content) you just won’t achieve the full gloriousness gw2 can achieve.
(edited by Revler.2359)