I think "Enemy Tagging" in PvE and WvW needs revision.

I think "Enemy Tagging" in PvE and WvW needs revision.

in Suggestions

Posted by: Jasher.6580

Jasher.6580

There needs to be a way to reward loot drops in PvE and WvW based on player contribution and not solely on how much AoE damage you can dish out. A lot of players are being punished with less loot due to their choice on play-style and/or weaponset.

A support oriented character has a lot less loot available to them due to their inability to “tag” targets either because of insufficient damage or having an “inferior” AoE weaponset.

I really feel like this issue needs to be addressed.

I think "Enemy Tagging" in PvE and WvW needs revision.

in Suggestions

Posted by: Metalize.5680

Metalize.5680

It was done in some other games.

You “tag” enemies when you heal/buff someone who has those enemies tagged.

Simple as that, and would go a long way.

I think "Enemy Tagging" in PvE and WvW needs revision.

in Suggestions

Posted by: Lutharr.1035

Lutharr.1035

You can form a group to combat this but I still have to agree with the OP, as sometimes you like to solo play while running around an area. You shouldnt be punished for that like in the current system. You cant try to find a group for an individual DE etc.

Go back to WoW. Most overused brainless arguement 2012-2013

I think "Enemy Tagging" in PvE and WvW needs revision.

in Suggestions

Posted by: Jasher.6580

Jasher.6580

It was done in some other games.

You “tag” enemies when you heal/buff someone who has those enemies tagged.

Simple as that, and would go a long way.

This is a good idea…