(edited by Draco.2806)
Idea: Daily Quest to replace Daily Achievements
I don’t do the daily achievement any more. If I happen to get close to completing one, I will finish it but otherwise, it is too much like grinding and I do not grind! Not in any MMO! I play for fun and fun alone. If that means I do not level, I am fine with that.
This message was brought to you by a Kitten Who Hates the Daily Grind
Why not have both, rather than taking away something?
I’ve made threads suggesting:
- A New Nicolas the Traveler NPC, possibly Ameranth
- Daily Order and Pact Missions, since, aside from the storyline, play no part in our lives whatsoever, despite us being high-ranked.
Other people have also suggested things like Treasure Hunts, where you get a map and you have to find the place described / drawn. So rather than being led around, there’s an element of true exploration.
I’m not saying your idea is a bad one, just the whole ’let’s replace’ thing. More content, I say! MORE!
Time is a river.
The door is ajar.
I don’t do the daily achievement any more. If I happen to get close to completing one, I will finish it but otherwise, it is too much like grinding and I do not grind! Not in any MMO! I play for fun and fun alone. If that means I do not level, I am fine with that.
This message was brought to you by a Kitten Who Hates the Daily Grind
Agreed.
Although my OCD gets the best of me, I often must complete these kitten things. Plus, you sometimes get something useful at the end of it…
Why not have both, rather than taking away something?
Yeah, why not. That’s to be determined later on, if it’s even a thing. The experience Dailies award currently will probably have to stay, because it’s part of the anti-grind scheme and overall leveling balance.
[Daily missions, etc.]
Neat! But seems pretty hard to implement in practice, doesn’t it? I mean, there’d have to be a lot of new content created for it, rather than old stuff being re-used. Descriptions and such.
(edited by Draco.2806)
lol…I have a friend with OCD…only he says, ‘I have CDO! The letters are in the order in which they belong’.
This message was brought to you by a Kitten with a Keyboard
Neat! But seems pretty hard to implement in practice, doesn’t it? I mean, there’d have to be a lot of new content created for it, rather than old stuff being re-used. Descriptions and such.
Let’s take, for example, the statue of Pyre Fierceshot:
- The Humans sort of saw him as a necessary ally, despite the humans and charr being enemies
- The Charr saw him as their saviour and freedom from the slavery of the Flame Legion.
Two different perspectives, but both leading to the same place. Same as the Ghosts of Ascalon. The common knowledge for Humans is that it was the Charr’s fault, while the Charr see them as their enemy.
If you take things like Racial perspective into account, you can recycle the content while it still being ‘different’. It’s different paths leading to the same place.
Not only that, the PoI: a quick rough sketch of the place and that’s where you have to find.
Time is a river.
The door is ajar.
No, no, I mean it’d be terrific to have something like that in the game, and it’s certainly possible it’s just that it required more than a little effort from ANet to implement: analyze the areas, write trivia, make sure the logic actually works, make sure detection works and – possibly most importantly – somehow count on majority of players who know nothing about lore or the maps or basic logic to figure it all out.
Awesome, definitely achievable, but hard to implement.
Not that my idea requires no effort, of course.
No, no, I mean it’d be terrific to have something like that in the game, and it’s certainly possible it’s just that it required more than a little effort from ANet to implement: analyze the areas, write trivia, make sure the logic actually works, make sure detection works and – possibly most importantly – somehow count on majority of players who know nothing about lore or the maps or basic logic to figure it all out.
Awesome, definitely achievable, but hard to implement.
Not that my idea requires no effort, of course.
One game: The Secret World.
It would encourage people to go look into the lore, to use their heads (which is somewhat lacking in most MMO’s today, unfortunately), to actually explore and pay attention to their surroundings. This sort of thing would add a whole new layer of depth to the game outside of combat and the fun activities.
Whatever other flaws it has, it brought this sort of thing to the genre.
As for the detection issues, why not have a chest that spawns exclusively for you and contains an item that you have to hand in? They’ve shown it can be done with Gathering nodes.
Yes, it would be a massive undertaking. But one that, IMHO, would be totally worth it and appreciated by many people, whether it be the lore buffs, the explorers, the people who like to think or people who simply want a change of pace.
And although it may sound like a broken record, get the community involved! The community is probably comprised of Artists, people who like riddles and puzzles, poets, lore-buffs, and anyone else that, providing it’s moderated, could create a huge pool of resources for them to work from.
Time is a river.
The door is ajar.
Yes, it would be a massive undertaking. But one that, IMHO, would be totally worth it and appreciated by many people, whether it be the lore buffs, the explorers, the people who like to think or people who simply want a change of pace.
Oh yeah, totally.
Jot down that idea, make sure developers hear it once their suggestion-taking tool is in working order.
Yes, it would be a massive undertaking. But one that, IMHO, would be totally worth it and appreciated by many people, whether it be the lore buffs, the explorers, the people who like to think or people who simply want a change of pace.
Oh yeah, totally.
Jot down that idea, make sure developers hear it once their suggestion-taking tool is in working order.
Like I said, wasn’t my idea, was just telling you about it. Here’s the link:
https://forum-en.gw2archive.eu/forum/game/suggestions/Treasure-maps/first#post481218
Time is a river.
The door is ajar.
I think the current Daily Achievements are fine as they are. They’re not terribly difficult to complete, and you should be able to complete it by just playing normally in a zone. (I have heard that getting kill varieties is quite difficult in Orr, due to the over-abundance of Risen, so maybe ANet needs to look at that.)
Yeah, it’s not a terribly big deal, but it’s still kind of… boring, really. If you can make it much better, what’s the reason not to?
Exploring the world and quests is simply better than hunting arbitrary mobs or nodes – it’s a much more fun task. The downside is that it IS a separate task, you can’t get it by doing whatever, that’s right… At least in theory.
In practice, daily achievements rarely work out so well anyway, especially when you’re only playing for an hour or two a day.
Zaishen and Shining Blade bounties.
Just add in more things to do, don’t take away ones that we have. I enjoy having the daily achievement. I typically complete it as a by-product of doing other things.
daily achievement is fine. dun remove it.
additional new daily quests is nice. but dun remove daily achievement.
I like the idea in a slightly different way. Daily Puzzles (not just running around jumping and getting kitten at gravity) but kind of like solving your way through a Zelda temple. Moving blocks, mazes things of that nature.