Ideas To Improve WvW - Feedback Please
6. Enhanced Upgrades
I think a big issue in WvW are towers and supply camps being too easy to take. If you take the time and effort to fully upgrade a Tower or Supply camp, it should be a huge challenge for a competing team take over. I think this would enhance the WvW experience immensely if a fully upgraded location becomes a real challenge to overtake, and would actually encourage players to stay and hold a keep they’ve taken over as opposed to over-running it then moving onto the next location. The speed at which locations change hands is what makes the point system so lopsided. A server that goes to sleep after gaining ground shouldn’t wake up the next morning and see all their gains wiped out because another server had a night crew. Maybe an upgrade that allows for Legendary Defenders during night hours? Or when a server’s presence on a map hits a certain level?
7. Siege Counters
I think for any defense to be effective, you need to have counters to attackers. I noticed one time in WvW, my server was up against another server who was very organized. They’d have multiple siege units set up almost immediately once they hit a location. Right now, the only counter to siege is to repair what it’s hitting with supplies. But if the other team is organized, you’re gonna be supply starved, and most keeps won’t have a huge number of defenders there. So I believe there really needs to be some type of counter to Trebs and Catapults. Not something that will stop them completely, but maybe slow them down. Towers and Keeps should be REALLY hard to take, and having some counter to siege equipment could be a real boon to unorganized defenders.
8. Supply Drops
I understand why players can’t drop supplies in locations, but honestly, I think allowing this could add a whole new dynamic to the game. It would make taking and holding enemy supply camps all the more important so players would have to run further to get supply to help defend a location.
9. Territory Debuffs
The more territory a server holds, the more the stats to that server’s players should be NEGATIVELY affected. Yes, you heard me right. The more territory one server has, the more debuffs should be applied to that server in WvW.
If you think about it, this can be an “over-extension penalty.” In the real world, when an army over-extends itself, it tends to collapse. Supply lines are strained. Moral gets lowered. Etc. The same should be true here. Having decreases in both Health and Damage to a dominating WvW server would help even the playing field for the weaker servers. You could also increase the cost of siege equipment the more territory is held, as well has increase the cost of upgrades to locations in enemy territory. Thus would be the cost of gaining all those points. Sure, you’re racking up bonuses elsewhere, but there’s a cost to all that dominating map control. Think of it like a “Winner’s Tax.” Sure, you’re roflstomping the competition, but at the same time, there’s a price to be paid.
10. Lower Level Gear
I think there should be gear available to lower level toons in WvW that helps put them on par with other characters, much like how PvP currently works. It should be easy to obtain, and gives them stats that can make them more competitive against fully geared level 80s. I think this would open up WvW to more players and and allow servers to add competitive players to their ranks much easier. Of course, players can’t take this gear with them into PvE, but I believe this could be a huge deal in balancing WvW.
So there you go everyone. Those are my suggestions to improve WvW. Please add your own or give me feedback on the ones already listed here. Hopefully, if we can come up with enough ideas we can all agree on that would improve our over-all PvP/WvW experience, we can get ArenaNet to implement them.
I have my own idea for Orbs of Power. https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/An-idea-that-could-replace-Orbs-of-Power/first#post443634
I LOVE the idea of supply drops. Then even a lowbie/alt could be used as a supply runner to rush defenses to a freshly taken tower/keep instead of having it immediately overrun. Supply moves far too slowly to me.
Another idea might be a blueprint for a Supply Drop. Something you could build for really cheap and have runners drop supply at it for a major siege. It wouldn’t be too useful other than being able to be dropped in a safer spot behind the main force that allows builders to hurry to grab some supply, while the runners stay a little safer.
@Metryn – I think we can agree taking Orbs of Power out of the WvW realm is the way to go. I like the idea that holding your garrison in your own Boarderlands would give you an Orb Bonus. This would give the two other servers reason to hit the garrison hard and try to take away that bonus. That would mean a team would have to hold the garrison in all three boarderlands to have the “Three Orb Buff” in Eternal Battlegrounds. It’s a very good idea, and it gives servers a reason to fight in the Boarderlands.
By the same token, holding Stonemist Castle should give some type of boon to the server that’s holding it.
Another good suggestion is to not allow siege equipment in Puzzle Jumping areas. This is REALLY annoying and promotes griefing.
Here’s another concerning Badges of Honor – Give Badges of Honor as rewards for completing events. This gives support classes ways to gain Badges of Honor as well.
Hey all,
3. Cross-Channel Communication
There should be a chat option that let’s people communicate with the other servers they’re playing against on the map they are on. This can help facilitate alliances and strategies against a dominating server. Sure, the potential for abuse and kitten-talk is there, but I think the advantages of a chat channel such as this outweigh the disadvantages.
Honestly, you have no idea how much kitten talk there would be if they allowed cross server talk. Not to mention people could troll their own server and give away group locations. There should be some sort of “buff” to the light weight servers so they can combat the dominating server but two things I would like and think would help WvW:
Lower Repair Costs: If in WvW for 30minutes (or more) you gain a boon that lowers repair costs in WvW. The 30 minute wait is so that those in PVE can’t enter WvW for a cheap repair.
New maps: There is variety, no question, in different WvW locations but if you play it enough, it just looks the same over and over. Some various spots like deserts, fully underground keeps or camps, thick forests, anything to spice up the old maps or bring new ones in.
break. I feel like they should be back by now..”
In regards to random maps. I would go one better and have indivdual unique maps for each server. Each server has their ‘own’ map that never changes but is different from all of the other servers.
That way, each server gets to know their own map very well and it then becomes their ‘home’ to defend. It also makes attacking other servers maps harder as they have to ‘learn’ the opponents map.
To add-in some initial excitment, for the first time in any map there is a ‘fog of war’ which needs to be cleared as one progresses in the attacking campaign.
A City could also be added to fight in and over – urban warfare.
Gandara
(edited by Dana Hawkeye.9724)
Fog of war would be nice, makes map communication key instead of just going where the crossed swords are to swarm the enemy hopeing your side is winning. Home territory would be awesome! would be nice to pop out of a spider hole and ambush enemies. Maybe they could make another seige equipment “Hideout” where you can enter, see how many people are in it (max maybe 50 or so, and can’t enter while in combat or near enemy territory) and when you all decide, pop out at once to ambush from the shadows.
break. I feel like they should be back by now..”
@NinjaEd – I do have a pretty good idea. But I think cross-server communications are needed if there’s ever to be any coordination between weaker servers. Maybe have it so the cross-channel chat can only happen between players with the commander tag? But it’s something everyone can read?
Oh, and I think there should be ZERO repair cost in WvW. lol. I can’t tell you how many “naked” players I’ve seen because they can’t afford the repair, and let’s face it, everyone dies a LOT in WvW. You don’t need repairs in PvP, you shouldn’t need them in WvW. I think the long run from your starting waypoint is penalty enough for dying.
Bump. Let’s keep this train rolling.