Improving Monthly Achievements
I see the same problem, but I’d still rather go with this solution:
I see people asking for monthlies to be easier (more categories to choose from, etc.) and other people asking for them to be harder (as they run out of things to do just days into the month).
My suggestion is this:
Make the different categories have unlimited tiers, with each tier being twice as hard as the one before.
This way, casual players could aim for their tier 3 achievement point in puzzle jumping (example), while hardcore puzzle jumpers wouldn’t run out of something to strive for.
Monthlies would never seem too hard to even bother (150 audiologs? why even try?), nor would people run out of veterans to kill two dungeon runs into the month.At the end of the month, they would still be reset, so at the beginning of the next month the first few points would be easy to achieve again.
The only caveat with this, I think, is that laurels would have to be removed from the equation; so maybe there would have to be something else to compensate for that. (Example: 1 laurel / day for completing 5 dailies; additional laural possible for completing another daily category.)
~ Whips ~ City Minigames ~ City Jumping Puzzles ~