Improving Monthly Achievements

Improving Monthly Achievements

in Suggestions

Posted by: TheLawndart.7658

TheLawndart.7658

The current monthly achievements are not truly monthly. For the most part they are done in a very short timeframe, more like a long-weekender.

I’ve given this some thought and have the following suggestion.

Award the achievement at the end of the calendar month, basing the reward on the number of achievements completed, using a tiered reward system.

For example, for the month of December, 10 categories of achievement are offered. If you complete all 10 before the end of the month, you get the top tier reward, tier 10. (I am specifically not discussing what the reward would be, that’s a conversation for another day). If you complete nine of the categories, the reward is tier 9 etc etc.

This makes for a truly month long opportunity for players, and gives Anet the chance to make the Monthly rewards more rewarding, literally and figuratively.

What categories of achievement would be worth adding? Surely there’s something you’ve wanted added to the achievement list?

Improving Monthly Achievements

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I see the same problem, but I’d still rather go with this solution:

I see people asking for monthlies to be easier (more categories to choose from, etc.) and other people asking for them to be harder (as they run out of things to do just days into the month).

My suggestion is this:

Make the different categories have unlimited tiers, with each tier being twice as hard as the one before.

This way, casual players could aim for their tier 3 achievement point in puzzle jumping (example), while hardcore puzzle jumpers wouldn’t run out of something to strive for.
Monthlies would never seem too hard to even bother (150 audiologs? why even try?), nor would people run out of veterans to kill two dungeon runs into the month.

At the end of the month, they would still be reset, so at the beginning of the next month the first few points would be easy to achieve again.

The only caveat with this, I think, is that laurels would have to be removed from the equation; so maybe there would have to be something else to compensate for that. (Example: 1 laurel / day for completing 5 dailies; additional laural possible for completing another daily category.)