Improving "Revive" Interaction

Improving "Revive" Interaction

in Suggestions

Posted by: KSops.2846

KSops.2846

This has bothered me for some time now, but it got incredibly frustrating during the Tequatl fight.

Problem:
When there are many downed players or NPCs, “Revive” interaction targeting is difficult. If I want to target a specific person based on criteria like “Not an NPC” or “Not dead”, I need to manually spot them and left-click target (unless I’m missing some hotkey combo). When the floor is littered with people, I need to trial-and-error my reviving.

Proposals:
- Prioritize “downed” player characters for the ‘F’ to interact command.
- Color-code the UI label for the interaction based on the revive type (since we already see a blue-ish color for revive and yellow for most other things).

Thanks!

Improving "Revive" Interaction

in Suggestions

Posted by: Nretep.2564

Nretep.2564

@Priorizing revives is an interesting idea, I also like it.
But for the dead <> downed at Tequatl issue, it’s teamwork. Dead players are supposed to respawn. You can’t expect this with NPCs.

@Color coding
ANet is pretty lazy there. If not, they’d finally color-code looting differently from pickups …

Improving "Revive" Interaction

in Suggestions

Posted by: KSops.2846

KSops.2846

Ideally dead players would waypoint. But since the onus is on them and there could be trolls or people who don’t share that mentality, why make it difficult for people who are built around healing and reviving and trying to play a positive role? I was quite deterred from reviving during Teq because I was wasting my time with dead players when my DPS would outweigh the time spent reviving them (and having them go down again). In my opinion this is negatively impacting the dynamics when really there’s a nicer solution.