Improving "Revive" Interaction
@Priorizing revives is an interesting idea, I also like it.
But for the dead <> downed at Tequatl issue, it’s teamwork. Dead players are supposed to respawn. You can’t expect this with NPCs.
@Color coding
ANet is pretty lazy there. If not, they’d finally color-code looting differently from pickups …
Ideally dead players would waypoint. But since the onus is on them and there could be trolls or people who don’t share that mentality, why make it difficult for people who are built around healing and reviving and trying to play a positive role? I was quite deterred from reviving during Teq because I was wasting my time with dead players when my DPS would outweigh the time spent reviving them (and having them go down again). In my opinion this is negatively impacting the dynamics when really there’s a nicer solution.