Include puzzles in a few exp dungeon paths

Include puzzles in a few exp dungeon paths

in Suggestions

Posted by: Piecake.3687

Piecake.3687

I think it would be pretty cool if arenanet put more puzzle elements into dungeons. I dont want all of the dungeons to have puzzles, because that would get dull, but having 1 path on exp with significant puzzle elements that require teamwork to get past would be pretty cool

I think that is how they should redesign the asura path in SE (I’m sorry, its terrible – absolutely terrible). Since we are breaking into a lab, instead of 15 groups of super duper soldiers protecting it, they should have an awesome security system that, if we do it right, we can sneak on by without triggering any of the alarms (and mobs). Once we get through it, the boss will be waiting for us at the end

If you fail and trip the alarm, golems or what have you come crashing down on you and you get a hard fight. I think that would be a really cool dungeon, especially if they require teamwork to get passed the puzzle so youd have to communicate effectively and work as a team. I also think that would damper some of the criticism (dont agree) that dungeons dont require teamwork. Well, this definitely would.

I know i would enjoy running that type of dungeon for a nice change of pace

(edited by Piecake.3687)

Include puzzles in a few exp dungeon paths

in Suggestions

Posted by: SevenSigma.7462

SevenSigma.7462

Sure, I like this. The puzzle needs to be semi-random or it would be terribly boring after the first time, though.

Include puzzles in a few exp dungeon paths

in Suggestions

Posted by: Piecake.3687

Piecake.3687

I dont think it would be terribly boring after the first time since you ahve a goal to work towards – not making any mistakes and triggering mobs. Not having to face any mobs besides the final boss sounds pretty sweet to me since it would feel like you are infiltraiting a base. They would have to change up the cutscene for the SE asura path if they did this though (Please, fix this terrible path)

As for randomness, i agree, that would be pretty cool. But the only way I see randomness be realistic is if they put in multiple paths to complete the puzzle and randomize the mobs if you trigger an alarm.

Include puzzles in a few exp dungeon paths

in Suggestions

Posted by: robinsiebler.3801

robinsiebler.3801

I think this is a novel idea!

Brought to you by the Give the Players What They Want League