Instanced World Bosses.
I would welcome some instanced boss fights…
… perhaps something like the Burning Circle Named Monsters (BCNM) events in Final Fantasy XI.
I also would like to see some named monsters (NMs) that roam each zone!
I’d like instanced content that isn’t 5 man dungeon runs in general. A lot of games use it to general success. Random missions in Anarchy Online and City of Heroes, Skirmishes in LOTRO, Scenarios in Mists of Pandaria, all serve as varied examples. Not to mention missions in GW1. Even with a full party of heroes, there were some I had to get help on to get a Master completion.
I forgot about one moment. One of the main things in GW2 which separates this game from others, is that you can join to the battle without entering to group. Exception dungeons. This is a problem I guess… because game will turn to something not unique.
But then I thought about this:
What if bosses are instanced, but you don’t have to joint to group if you want to enter to the instance and kill boss? Let’s imagine you can join to battle with instance boss just like in open world, just like you can joint in Dynamic Events. The difference would be…well, limited amount of players, per instance. You are entering to the instance, and game system put you in that instance, where boss has not killed yet, and where you can have place.
Dragons are very easy to kill, and there’s no challenge. You just need to spam skill 1 and get the gold medal.
Dragons need to be skilled, mobile and hard to fight, just like any temple guard.
What’s the point to spawn 12 Jormags a day? It gets really boring, dragons should be the hardest creature on GW2 and it’s already a farm spot.