Introduce cast bars
it’s already extremely easy to interrupt things like heals, adding in a big “STUN ME NOW TO WIN!” would horridly unbalance things.
if they cannot reduce the amount of spell effects obfuscating combat, i think cast bars would be a good solution.
it’s easy to interrupt things, but its not always easy to see when something needs to be interrupted.
The animations should be the actual ‘pointers’ instead of the cast bar (as there was one in GW1) … thing it though, due to the mass of particle effects sometimes reducing a foe to a blob of effects, there is hardly an opportunity to actually see the animation and thus react to it … iow I’m with scrambles on this one…
25 okt 2014 – PinkDay in LA
you do know you can turn down your graphics settings to reduce the number of effects? Sorry if I’m being a bit blunt on this, but…
you do know you can turn down your graphics settings to reduce the number of effects? Sorry if I’m being a bit blunt on this, but…
yeah, but it doesn’t really help a lot. I have them turned down as much as i can but i still lose track of things in the fray. I have a pretty decent graphics card, too.
The UI is there to compensate for things that get lost in combat. Sure, you can see who you have targeted by looking at them, but in the fray of combat it’s hard to tell so they give you an enemy target portrait on your UI so you know who you have targetted.
You can see in combat what debuff/buffs you have on you, yet they give you UI indicators to let you know as well.
I think a cast bar would be welcome on the UI. It’s cool though, WoW didn’t have one a year after launch, either. I can wait.
Cast Bars yes, because asurans are to small, and norns are huge.
Haven’t really a problem with the bars on this game, seems pretty balanced. Although different people have different perspectives so;D