Karma should be account not soulbound
This is more of a gray area, but now that dungeon tokens are account bound as well. I see really no good “against” argument one can conjure up against this. If anything, karma is the ONLY currency in the game now that is soul bound.
This has been suggested before, i support this +1
I also support this!
As someone who enjoys playing many alts, rather than a single character, this would increase my enjoyment of the game greatly!
+1
And dyes too.
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+1 from me too. Imagine a scenario when you will have a surplus of Karma after getting your exotic armor pieces plus all the ingredients you need to level up your crafting skills. It’s totally useless after that. I hope it justifies my point.
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+1
Fully in support of this.
this seems like a weak idea, this does not sound like it would be fun at all so a person who plays an alt to say ten deletes it and does it again which to me seemed like the fastest karma gain would not make things very fun …add that on top of the ease at which you can bot at the low level areas and then you would have an INCREASE in low level botting and a decrease in high level players actually doing high level content…
this should not happen and should not be supported
this seems like a weak idea, this does not sound like it would be fun at all so a person who plays an alt to say ten deletes it and does it again which to me seemed like the fastest karma gain would not make things very fun …add that on top of the ease at which you can bot at the low level areas and then you would have an INCREASE in low level botting and a decrease in high level players actually doing high level content…
this should not happen and should not be supported
uhh karma gain from levels 1-10 is not very much. like less than 1k. that is not efficient at all
i was talking about karma per time spent…or effort put forth its alot easier to get small amount of karma very fast then a larger amount for a longer and more difficult time. either way this seems like a cheesy way to gear out alts
i was talking about karma per time spent…or effort put forth its alot easier to get small amount of karma very fast then a larger amount for a longer and more difficult time. either way this seems like a cheesy way to gear out alts
What you seem to have forgotten is that you can bring your main character back to the starting area and earn Karma on it in exactly the same way as you could do with an alt. In fact it would be much more efficient since level 80s can kill stuff in Queensdale much quicker than your low level alts would be able to – if you think, by some stretch of the imagination that that is an efficient way to earn karma. And that would be a lot more cheesy.
You obviously don’t want zergs of level 80s rushing around Queensdale trying to farm karma. However, noone is going to do that because as pointed out by Above Mars, it would take you forever to earn enough karma that way. Farmers aren’t necessarily the brightest sparks, but they are smarter than that.
The point of making karma account wide, in case it still escapes you, is so that you can earn things in the game by playing the game naturally for it’s content rather than specifically choosing the most efficient way of farming even though that is boring and can be disruptive to other players doing the content. Alting and being able to use karma across your account is never going to be an “efficient” way of getting rewards in the game (its always going to be more effieicent to use your main character) – but many of us are not trying to be efficient we are trying to have fun playing the game as it has been designed.
I might add to what is becoming a bit of a WOT that giving alts access to your main characters karma is hardly going to be a good way of kitting them out. They already have access to your main characters gold reserves and if you want you can kit your alts out in whatever manner you please using that. You can also buy gold for gems and kit them out that way if that’s what floats your boat – but Guild Wars 2 is isn’t really about gear especially at low levels, where the advantage it gives you is minimal.
(edited by roqoco.4053)
I quote roqoco in everything
+1 to this idea… I’d +1,000,000 if i could
+1
And dyes too.
That would be cool also. I support both these ideas
Lets not muddle this up with other completely unrelated issues; that’s a sure way to shoot it in the foot. It’s generally better not to put all your begs in one ask it!
+1 What can I say, I love playing all the professions/races. Reward me for it please
+1 for this Karma account wide
+1, this makes almost too much sense.
I would love to see this as well. I don’t want to feel punished for playing the character that only has a small pool of karma and will not be using the karma vendor’s.
The karma vendor gear costs so much at 80 that it really takes dedicated farming with one character discouraging the use of alts. This makes me sad
+1 I support this also.
I would love to gain Karma for my main while playing the alts, or use Karma from my main to get stuff for my alts.
Please do this Anet.
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Yeah I have to agree.
I can give gold to any character.
I can give dungeon tokens to any character.
I can give wvw badges to any character.
Karma is restricted to one character.
—ponder—
Gold is the account wide currency. Karma is in contrast purely a currency intended to reflect the progress of your character. You really think ANet didn’t think this through?
Gold is the account wide currency. Karma is in contrast purely a currency intended to reflect the progress of your character. You really think ANet didn’t think this through?
If you look at the reward system and the kind of behaviour that it motivates, is motivating in the game right now, I think you could say that if they did think it through then one of the assumptions they made was faulty.
Besides Arenanet, sensibly, adopt an iterative approach (somewhat similar to the way evolution works) to development, whereby they make successive incremental improvements and so it isn’t necessary (in fact its not really possible) to think through the consequences of every design decision from the start. That’s what people often fail to appreciate and why feedback on how things are working out can be useful.
Would be nice if we could get a dev. response here!
karmas useless anyway 0_o
I don’t think Karma has anything to do with individual progress and it has various uses but none of them affect or unbalance game play. There is no uber strong Karma gear etc. I concur that is should just be one big account Karma “pool”…… It also promotes/benefits leveling alts etc.
I also feel some classes are “better” for certain activities, or perhaps you just like them more? So if you enjoy WvWvW on one toon, and Orr events on another, and maybe dungeons on various toons you can choose where to spend your Karma.
Legendary weapons etc has the same stats as exotics but require Karma etc to craft so why not be able to apply “account” Karma where you see fit?
Like another post said. I can’t see any argument “against” it as far as balance etc and every other in game currency is (thankfully) account bound
Gold is the account wide currency. Karma is in contrast purely a currency intended to reflect the progress of your character. You really think ANet didn’t think this through?
This makes zero sense. It’s called KARMA. It seems naturally TAILORED to apply all your characters just based on the name. The whole idea of the word is something that carries on from lifetime to lifetime.