Lack of Skill Variety

Lack of Skill Variety

in Suggestions

Posted by: Steelfang.9164

Steelfang.9164

One of the things that I really miss from GW1 is the incredible number of skills each class there was to offer, and how a player could build these skills into any build they wanted to. Sure, eventually meta-builds developed for PvE, PvP, HA, etc. but there were still an incredible amount of diversity and a constant need to watch for rebalancing.

So what I propose is that GW2 bring back some of that skill variety. Instead of having set skills for a main hand weapon and an offhand weapon, offer players a choice of selecting what skills they would like to use as they go about their adventure.

For example, instead of Sever Artery -> Gash -> Final Thrust on 1-slot for a 1h sword mainhand on a Warrior, you could select another chain say perhaps Sun and Moon Slash -> Galrath Slash -> Dragon Slash which gives a few strikes of adrenaline, harking back to GW1 mechanics(so much slashing, lols).

So that’s the basic idea. Allow players to replace mainhand/offhand weapon skills with related skills to create even more diverse classes and abilities.
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Note: I realize that what some devs may think of this. It could lead back to too much specialization, forming the “Holy Trinity of the Tank, DPS, and Healer” Devs could also argue that there’s enough variety in the classes already, and that even after a month, we have not discovered all of them yet. So, what they choose to think of this suggestion is up to the players and up to them.
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What do you guys think?

Lack of Skill Variety

in Suggestions

Posted by: Raven Paradox.1860

Raven Paradox.1860

You kind of destroyed your own idea with the last few words of your first paragraph.

Also, there is a ton of diversity in this game, it’s just that most people use the same builds now because no one that plays this game besides the developers know the true power of everything. I’d like to see some skills for certain weapons though to have some choice, but not a ton like Guild Wars 1. Maybe like 2 sets of skills for a sword or something, because right now the current sword skills for Warrior in the main hand are to chase down a fleeing opponent.

Lack of Skill Variety

in Suggestions

Posted by: Steelfang.9164

Steelfang.9164

Yeah I agree, I guess I should’ve clarified. I’m not looking for a huge number of skills like that other game but just a couple more additional options for weapons. Like you said, 1hsword main hand is basically just for chasing down fleeing opponents.

Lack of Skill Variety

in Suggestions

Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

No. How many skills in GW1 were actually used again? All I have to do is think about Quick Shot, Poison Arrow, Incendiary Arrows for years, Infuriating Heat, Melandru’s Resilience, Punishing Shot, Prepared Shot, Quicksand, and Scavenger’s Focus, Arcing Shot, Bestial Fury, Concussion Shot, Conflagration, Disrupting Accuracy, Dryder’s Defenses, Expert Focus, Fertile Season, Focused Shot, Healing Spring, Hecket’s Rampage, Marauder’s Shot, Marksman’s Wager, Muddy Terrain, Precision Shot, Predatory Season, Primal Echoes, Revive Animal, Roaring Winds, Storm’s Embrace, or Tranquility to prove that point.

And that’s just for rangers, who had more than two builds in the meta in seven years.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Lack of Skill Variety

in Suggestions

Posted by: Porphyria.6079

Porphyria.6079

I like this idea. Honestly I think the lack of skills is the biggest disappointment in guild wars 2. Wonderfully made MMO but I find myself getting extremely bored with my necro at level 31 because I’ve unlocked all the skills I want. So now I’m supposed to level my character to 80 with the same exact skills that entire time?? I only play sPVP now because of this. I just don’t see the point in leveling…what’s the point if I’m just gonna have the same skills at 80? Big lack of character progression.

Lack of Skill Variety

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

Traits. It won’t let me say just that, so I have to type this too.
Gear.
More traits.
More gear.
Actual content.
7 dungeons.
At least 10 zones.
Armor skins.

But yeah, you should get more utility skills, because there’s just no character progression beyond 35...

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Lack of Skill Variety

in Suggestions

Posted by: Simon De Borovsk.7460

Simon De Borovsk.7460

Compared to GW1 the skills mechanics, the diversity, and feeling seems to me to be very flat… i do feel like i am forced to play two or three (very similar builds). game play at level 80 feels like level 30-35 (due to the Elites) and many of the Elites arent even feeling as anything in similar “Eliteness” as the GW Elites… they are slightly better, more like the PvE only skills.
i understand that such flatness and so low learning curve required to learn the skill mechanics may be appealing to many newcomers to Tyria. but still, it is necessary to allow higher level players to strive for more.
the argument of anti grind philosophy is a logical falacy anyway, as the Punitive gold sink, wp system already proved everybody that this is even more grind based mechanics than the GW PvE faction skills. so please, do not stick that anti grind argument anymore.