Lack of Skill Variety
You kind of destroyed your own idea with the last few words of your first paragraph.
Also, there is a ton of diversity in this game, it’s just that most people use the same builds now because no one that plays this game besides the developers know the true power of everything. I’d like to see some skills for certain weapons though to have some choice, but not a ton like Guild Wars 1. Maybe like 2 sets of skills for a sword or something, because right now the current sword skills for Warrior in the main hand are to chase down a fleeing opponent.
Yeah I agree, I guess I should’ve clarified. I’m not looking for a huge number of skills like that other game but just a couple more additional options for weapons. Like you said, 1hsword main hand is basically just for chasing down fleeing opponents.
No. How many skills in GW1 were actually used again? All I have to do is think about Quick Shot, Poison Arrow, Incendiary Arrows for years, Infuriating Heat, Melandru’s Resilience, Punishing Shot, Prepared Shot, Quicksand, and Scavenger’s Focus, Arcing Shot, Bestial Fury, Concussion Shot, Conflagration, Disrupting Accuracy, Dryder’s Defenses, Expert Focus, Fertile Season, Focused Shot, Healing Spring, Hecket’s Rampage, Marauder’s Shot, Marksman’s Wager, Muddy Terrain, Precision Shot, Predatory Season, Primal Echoes, Revive Animal, Roaring Winds, Storm’s Embrace, or Tranquility to prove that point.
And that’s just for rangers, who had more than two builds in the meta in seven years.
So shines a good deed in a naughty world.
- William Shakespear
I like this idea. Honestly I think the lack of skills is the biggest disappointment in guild wars 2. Wonderfully made MMO but I find myself getting extremely bored with my necro at level 31 because I’ve unlocked all the skills I want. So now I’m supposed to level my character to 80 with the same exact skills that entire time?? I only play sPVP now because of this. I just don’t see the point in leveling…what’s the point if I’m just gonna have the same skills at 80? Big lack of character progression.
Traits. It won’t let me say just that, so I have to type this too.
Gear.
More traits.
More gear.
Actual content.
7 dungeons.
At least 10 zones.
Armor skins.
But yeah, you should get more utility skills, because there’s just no character progression beyond 35...
So shines a good deed in a naughty world.
- William Shakespear
Compared to GW1 the skills mechanics, the diversity, and feeling seems to me to be very flat… i do feel like i am forced to play two or three (very similar builds). game play at level 80 feels like level 30-35 (due to the Elites) and many of the Elites arent even feeling as anything in similar “Eliteness” as the GW Elites… they are slightly better, more like the PvE only skills.
i understand that such flatness and so low learning curve required to learn the skill mechanics may be appealing to many newcomers to Tyria. but still, it is necessary to allow higher level players to strive for more.
the argument of anti grind philosophy is a logical falacy anyway, as the Punitive gold sink, wp system already proved everybody that this is even more grind based mechanics than the GW PvE faction skills. so please, do not stick that anti grind argument anymore.