Legendary Armour ideas

Legendary Armour ideas

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Posted by: Avatar Rage.4369

Avatar Rage.4369

Searched the forum and found nothing on this so throwing this out there.

We know the A-net want to do Legendary armour and accessories so I just thought I would make a post with my suggestions for the aesthetic of them, how to obtain them, etc.

Aesthetic: Light, medium and heavy armour sets all have a default look to them, but when the full armour set is worn then parts of the armour change according to profession. I feel this would discourage people from dismissing the armours on an aesthetic basis alone.

Heavy armour- basic design a rusted and worn heavy plate armour.

Warrior: Scarred battle armour that glows with the adrenaline of the the wearer. As adrenaline builds the cracks and scars in the armour glow. When the burst skill is used then the armour emits a flash (when it has ended).

Guardian: The armour is somewhat pristine and has particular visual effects corresponding to what virtues you have as a passive. Courage wraps the armour in a kind of spirit armour (vanishes with the Aegis), Justice causes blue flames to appear on the eye sockets (and maybe in gems and certain decorations), while Resolve causes the wearer to give off a light (kind of like the moot but bluey).

Medium Armour: basic design- and ornate trench coat
Assassin: Has many zipper pockets throughout long, hooded, tench coat. When an item is stolen a pocket becomes zipped up. On high levels of initiative knifes and other tools can be seen on armour, they are shed once the initiative reaches certain thresholds.

Engineer: Semi-mechanical trench coat, items on coat change depending one what is equiped in the tool belt. Turrets adds a wrist device, elixirs add bottles around the belt, gadgets cause gears and springs to move on armour, kits cause poaches to bulge.

Ranger: Sleeveless trenchcoat. Trim of coat changes depending on what pet is currently out. Furry creature have fur trim, scales for scaly creatures (drakes and sharks, fish), arachnids have spider legs sticking, pigs have a boney tusk like trim, devourers have a trim made of large scorpion tails, jellyfish have a bubble trim and birds have a feather trim. Player leaves a trail of fur/feathers etc, behind as they move about and a burst of this effect occurs when changing to shroud the transformation. The trail/burst is replaced by bubbles underwater.

Light Armour- basic design – robes that contain “magical” glowing veins throughout armour leading to orbs on key points of armour.

Elementalist: Glow of veins change depending one attunement. Fire=orange (lava effect), water=blue (orbs freeze over), air= no colour instead lightning shoots up these veins, earth= no colour but stones spread throughout tethered by a magnetic effect. Other attunement base effects dance around key armour points.

Necromancer: Veins glow green, cloth on armour is tattered. As death shroud bar fills shadow effect begins to dance key points of armour.

Mesmer: Veins glow pink/purple. Butterflies flutter around mesmer spread from key points the more the illusions he or she has. When ever one is shattered a layer of them explodes in a flash of pink lightning.

Obtained from: completing certain in game challenges in far off reaches of tyria, in a variety of different locations. Each challenge ranges from jumping puzzles to completing certain events, each one rewarding the player with a certain item that corresponds to a certain armour piece. Once 4 parts to a certain armour piece are collected they are placed in the mystic forge.

What do you guys think? Do you think this would be lame? awesome? some where in between?

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Posted by: dbgamer.3407

dbgamer.3407

I really like this post. Great creativity.

The only thing I’d say for legendary armor is that I really hope ANET doesn’t go too artsy and random with the designs. By that I mean, don’t make really niche armor that only a small number of people will really love. I would stick to really basic symmetrical designs that have really great polish, potentially particle effects, or intricate details.

I think you’l just disappoint the player base if you go too “out there” with the designs like this one: http://www.gw2armor.com/human/male/named/heavy/display_looks.php

I think every single class’s Heavy T3 Cultural Armor is exceptionally done. Keep them visually appealing, but not really eccentric.

Arkenell of Fort Aspenwood

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Posted by: Undeadkemea.4865

Undeadkemea.4865

If I imagine the looks of that….I want legendary armor on all my characters. Well thought out with the effects!

This gets a +1 from me!

The way to gain them only being in-game non-costing is really appealing. I wouldn’t mind ‘grinding’ aspects of the game for those pieces to drop. Make it challenging to get the pieces and somewhat repetitive so that only dedicated players will go for it.

A small cash cost could be added or something like 2 eldritch scrolls somewhere.

Legendary Armour ideas

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Posted by: Avatar Rage.4369

Avatar Rage.4369

I really like this post. Great creativity.

The only thing I’d say for legendary armor is that I really hope ANET doesn’t go too artsy and random with the designs. By that I mean, don’t make really niche armor that only a small number of people will really love. I would stick to really basic symmetrical designs that have really great polish, potentially particle effects, or intricate details.

I think you’l just disappoint the player base if you go too “out there” with the designs like this one: http://www.gw2armor.com/human/male/named/heavy/display_looks.php

I think every single class’s Heavy T3 Cultural Armor is exceptionally done. Keep them visually appealing, but not really eccentric.

I completely get what you are saying, but going on the legendary theme, they are all pretty over the top, not to mention if they change depending on profession no one really gets left out. Which means more will be motivated to get the armour. I mean look at the way necros complained when they first saw the legendary staff, sceptre and focus.

Though yeah I think I may have gone over board a little with the light armour.

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Posted by: Zalman.8719

Zalman.8719

I like them too, but thinking about zergs kinda concerns me. I mean, you have to think about that too since unfortunately zergs are part of the game. How it would look? Would you see something from the flashes? How it would look like with other “flashy” skill effects.(Good thing they scale down when a lot of them are present)
Don’t get me wrong, you have great ideas here, but we have to think about this too.

I like that you thought about every profession, that armor for every armor class system is good, but can’t satisfy everyone’s needs and you can have trouble finding the armor you imagined.

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Posted by: Oniyui.8279

Oniyui.8279

Rather than going to a specific basic armor look to be unlocked, maybe they could just make them legendary armor skins? Then you could take them into pvp as well.

For stats, which I’m not entirely for but… maybe have a second “skin” packaged with it that you just use on a piece of armor, and instead of skinning your gear it… skins the stats? like a transmute without obliterating your legendary aesthetic skin.

That would also mean you could perhaps keep a look you love in pve and get the legendary stats, then take the aesthetic to your pvp set.

All in all, I love the foresight you’ve shown that would prevent people from looking ridiculous with legendary rainbow boots (extreme example… maybe >.>) for their stats with completely mismatched gear set, or otherwise preventing them from being able to use their legendaries while collecting them for the sake of vanity. Just putting something out there in regards to implementation.

(edited by Oniyui.8279)

Legendary Armour ideas

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Posted by: The Game Slayer.7632

The Game Slayer.7632

As long as the legendary armor is also really hard to get, im totally fine with it. Maybe like 300g per piece of armor, or maybe even more.

I am a teef
:)

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Posted by: Furzb.2506

Furzb.2506

Really nice, i would love to see those butterflies on my mesmer! And i agree with the cost, they should be really expensive or take a really long time and dedication to farm

Legendary Armour ideas

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Posted by: Avatar Rage.4369

Avatar Rage.4369

As long as the legendary armor is also really hard to get, im totally fine with it. Maybe like 300g per piece of armor, or maybe even more.

I feel that it would be best to have them both skill and grind based. You collect 4 pieces from various means, possibly following something that resembles a traditional quest. Those parts combine into a single piece. None of it is trade and each armour piece has different requirements.

I honestly don’t like the way people can just buy a legendary now, it has caused them to lose their sheen. This way you know some one has earned there armour and not just bought it.