Searched the forum and found nothing on this so throwing this out there.
We know the A-net want to do Legendary armour and accessories so I just thought I would make a post with my suggestions for the aesthetic of them, how to obtain them, etc.
Aesthetic: Light, medium and heavy armour sets all have a default look to them, but when the full armour set is worn then parts of the armour change according to profession. I feel this would discourage people from dismissing the armours on an aesthetic basis alone.
Heavy armour- basic design a rusted and worn heavy plate armour.
Warrior: Scarred battle armour that glows with the adrenaline of the the wearer. As adrenaline builds the cracks and scars in the armour glow. When the burst skill is used then the armour emits a flash (when it has ended).
Guardian: The armour is somewhat pristine and has particular visual effects corresponding to what virtues you have as a passive. Courage wraps the armour in a kind of spirit armour (vanishes with the Aegis), Justice causes blue flames to appear on the eye sockets (and maybe in gems and certain decorations), while Resolve causes the wearer to give off a light (kind of like the moot but bluey).
Medium Armour: basic design- and ornate trench coat
Assassin: Has many zipper pockets throughout long, hooded, tench coat. When an item is stolen a pocket becomes zipped up. On high levels of initiative knifes and other tools can be seen on armour, they are shed once the initiative reaches certain thresholds.
Engineer: Semi-mechanical trench coat, items on coat change depending one what is equiped in the tool belt. Turrets adds a wrist device, elixirs add bottles around the belt, gadgets cause gears and springs to move on armour, kits cause poaches to bulge.
Ranger: Sleeveless trenchcoat. Trim of coat changes depending on what pet is currently out. Furry creature have fur trim, scales for scaly creatures (drakes and sharks, fish), arachnids have spider legs sticking, pigs have a boney tusk like trim, devourers have a trim made of large scorpion tails, jellyfish have a bubble trim and birds have a feather trim. Player leaves a trail of fur/feathers etc, behind as they move about and a burst of this effect occurs when changing to shroud the transformation. The trail/burst is replaced by bubbles underwater.
Light Armour- basic design – robes that contain “magical” glowing veins throughout armour leading to orbs on key points of armour.
Elementalist: Glow of veins change depending one attunement. Fire=orange (lava effect), water=blue (orbs freeze over), air= no colour instead lightning shoots up these veins, earth= no colour but stones spread throughout tethered by a magnetic effect. Other attunement base effects dance around key armour points.
Necromancer: Veins glow green, cloth on armour is tattered. As death shroud bar fills shadow effect begins to dance key points of armour.
Mesmer: Veins glow pink/purple. Butterflies flutter around mesmer spread from key points the more the illusions he or she has. When ever one is shattered a layer of them explodes in a flash of pink lightning.
Obtained from: completing certain in game challenges in far off reaches of tyria, in a variety of different locations. Each challenge ranges from jumping puzzles to completing certain events, each one rewarding the player with a certain item that corresponds to a certain armour piece. Once 4 parts to a certain armour piece are collected they are placed in the mystic forge.
What do you guys think? Do you think this would be lame? awesome? some where in between?