Legendary weapons crafting system

Legendary weapons crafting system

in Suggestions

Posted by: Noir.3241

Noir.3241

Hi there,
this time i won’t complain about anything but try to suggest a different crafting system for weapons, legendary or not.
1st want to start with what we actually have in game:
– 3 great swords while only one of the other weapons.
– some extremely ugly or inappropriate weapon skins for the different classes ( thief shooting rainbows!?!?! or the pistols tat look like a sugar cookies)
– there are some nice weapons but in order to play with em you have to use special class ( so if you want to enjoy twilight’s effects go W Me or G) discriminating in my opinion.
– sometimes you like something about the weapon ( for example i adore incinerator’s blade and hate the hilt, or i like twilight’s darkness effect but dislike the sword skin itself).
– as long term achievement legendary weapons have 0 back up ideas behind em. No story of the weapons, nothing just some animated skin….
– very hard to get precursors even if you have to buy em ( almost impossible for not 10000% dedicated payers ….and i thought you want to lower the grinding but lately i joined 3 guilds and people there were grinding to death to get legendary)
Now my preposition is probably not new and many of the gamers are familiar with such systems. Also i’m very willing and open for some brainstorming so we can push that idea forward. And now to the point:
– instead of precursor there might be 2 more crafting recipes for weapon parts ( hilt and blade for example or bow and strings and so on…) the recipes can be hard to keep the crafting and obtaining the weapon end game achievement.
– the gift recipes ( gift of incinerator for example) can be replaced for effect recipes.This way ppl will be able to create unique weapon fitting their visions about the visual appearance of their characters similar to the armor sets. Imagine incinerator’s blade but with shadow effect of twilight and maybe twilight’s handle….
you wanted unique experience but so far no matter the armors and the many char creation options, your end game achievement is same to everyone. eery one is running with same swords and bows around and they aren’t even soo hard to obtain as you imagined.
choosing between 10 hilts, 10 blades and 10 effects might give a lot more motivation to the ppl to get the weapon and even further i think they will enjoy it much much more.
Cheers, Noir!

Legendary weapons crafting system

in Suggestions

Posted by: HuntsForge.3260

HuntsForge.3260

Sounds comlpicated, not just from a player perspective but I think I understand.

Basicly you would collect:
1 gift for hilt/weapon skin
1 gift for the blade skin
1 gift for the visual effects/footprints etc
precursor for weapon type

As I dont really like any legendary at the moment, (I main an ele and now i can preview bifrost and incinerator I really dont want them) I would be tempted if it was unique like this.

Legendary weapons crafting system

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Posted by: Tuomir.1830

Tuomir.1830

10 hilts, 10 blades and 10 effects would result in a thousand weapons that would each have to be created individually and checked for glitches. While the idea is cool, it’d require far too much work for it to be realistic.

Only fools and heroes charge in without a plan.

Legendary weapons crafting system

in Suggestions

Posted by: Noir.3241

Noir.3241

Sounds comlpicated, not just from a player perspective but I think I understand.

Basicly you would collect:
1 gift for hilt/weapon skin
1 gift for the blade skin
1 gift for the visual effects/footprints etc
precursor for weapon type

As I dont really like any legendary at the moment, (I main an ele and now i can preview bifrost and incinerator I really dont want them) I would be tempted if it was unique like this.

No i imagines it as 2 recipes – hilt and blade make 1 gift that replaces the precursor
so you have :
1.1 hilt
1.2 blade
2. effect
3. gift of fortune as its now
4. gift of mastery as its now

Legendary weapons crafting system

in Suggestions

Posted by: Noir.3241

Noir.3241

10 hilts, 10 blades and 10 effects would result in a thousand weapons that would each have to be created individually and checked for glitches. While the idea is cool, it’d require far too much work for it to be realistic.

Isn’t it the same with armor?!?!? many many combinations + to lower daggers and swords can share skins also long bows and bows , pistols and rifles thats almost everything /2

Legendary weapons crafting system

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Posted by: Tuomir.1830

Tuomir.1830

No, it’s not the same, as armor slots have very specific locations, such as heavy armor chest pieces never extending under waist, and even then, many armor pieces clip with armor of other sets, or even with armor of the same set. The game doesn’t have a multi-piece weapon system build to it, so each of those weapon part combinations would have to be individually created.

Only fools and heroes charge in without a plan.

Legendary weapons crafting system

in Suggestions

Posted by: Noir.3241

Noir.3241

No, it’s not the same, as armor slots have very specific locations, such as heavy armor chest pieces never extending under waist, and even then, many armor pieces clip with armor of other sets, or even with armor of the same set. The game doesn’t have a multi-piece weapon system build to it, so each of those weapon part combinations would have to be individually created.

Legendary weapons crafting system

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Posted by: Noir.3241

Noir.3241

i mean its the same as possibility. The final result will be always 1 weapon. tho the crafting system might need some changes in order to see the complete weapon. again i agree its rly lot of work but we are talking about the weapons that are supposed to be the highest achievement. also one of the main ideas in gw2 is unique style and current weapons do exactly the opposite – they unify. And again its just an idea , its realization depends on that how willing are devs to make something really unique. In the end players will play with what they create.

Legendary weapons crafting system

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Posted by: Tuomir.1830

Tuomir.1830

And I’m saying it’s not the same at all. The game doesn’t load the weapons in pieces, it loads them as whole. As such, all weapons need to be whole, not a sum of pieces.

Also, there are 19 different weapon types in the game. If you meant having 10 “blades” for each weapon type, and ten effects for each too, that’d mean 1900 different results. None of the weapon types have a hundred skins, so you’d more than double the amount of weapon skins, among with the work load, while having them all consist of a few different pieces.

Only fools and heroes charge in without a plan.