Legendary weapons crafting system
Sounds comlpicated, not just from a player perspective but I think I understand.
Basicly you would collect:
1 gift for hilt/weapon skin
1 gift for the blade skin
1 gift for the visual effects/footprints etc
precursor for weapon type
As I dont really like any legendary at the moment, (I main an ele and now i can preview bifrost and incinerator I really dont want them) I would be tempted if it was unique like this.
10 hilts, 10 blades and 10 effects would result in a thousand weapons that would each have to be created individually and checked for glitches. While the idea is cool, it’d require far too much work for it to be realistic.
Sounds comlpicated, not just from a player perspective but I think I understand.
Basicly you would collect:
1 gift for hilt/weapon skin
1 gift for the blade skin
1 gift for the visual effects/footprints etc
precursor for weapon typeAs I dont really like any legendary at the moment, (I main an ele and now i can preview bifrost and incinerator I really dont want them) I would be tempted if it was unique like this.
No i imagines it as 2 recipes – hilt and blade make 1 gift that replaces the precursor
so you have :
1.1 hilt
1.2 blade
2. effect
3. gift of fortune as its now
4. gift of mastery as its now
10 hilts, 10 blades and 10 effects would result in a thousand weapons that would each have to be created individually and checked for glitches. While the idea is cool, it’d require far too much work for it to be realistic.
Isn’t it the same with armor?!?!? many many combinations + to lower daggers and swords can share skins also long bows and bows , pistols and rifles thats almost everything /2
No, it’s not the same, as armor slots have very specific locations, such as heavy armor chest pieces never extending under waist, and even then, many armor pieces clip with armor of other sets, or even with armor of the same set. The game doesn’t have a multi-piece weapon system build to it, so each of those weapon part combinations would have to be individually created.
No, it’s not the same, as armor slots have very specific locations, such as heavy armor chest pieces never extending under waist, and even then, many armor pieces clip with armor of other sets, or even with armor of the same set. The game doesn’t have a multi-piece weapon system build to it, so each of those weapon part combinations would have to be individually created.
i mean its the same as possibility. The final result will be always 1 weapon. tho the crafting system might need some changes in order to see the complete weapon. again i agree its rly lot of work but we are talking about the weapons that are supposed to be the highest achievement. also one of the main ideas in gw2 is unique style and current weapons do exactly the opposite – they unify. And again its just an idea , its realization depends on that how willing are devs to make something really unique. In the end players will play with what they create.
And I’m saying it’s not the same at all. The game doesn’t load the weapons in pieces, it loads them as whole. As such, all weapons need to be whole, not a sum of pieces.
Also, there are 19 different weapon types in the game. If you meant having 10 “blades” for each weapon type, and ten effects for each too, that’d mean 1900 different results. None of the weapon types have a hundred skins, so you’d more than double the amount of weapon skins, among with the work load, while having them all consist of a few different pieces.