It’s been a while since I sat down and thought up a crazy idea for the game. Here’s one with regard to the future update about adding more skills and traits to choose from. -link-
Weapon Skill Upgrades
For this idea, I made up 4 ‘types’ of upgrades for your five weapon skills (the suggestion omits utility skills as I think the devs plan to add whole new skills for that). These types are called Passive, Chain, Flip and Profession skill upgrades and each upgrade changes the skill in different ways and for different costs. Not every weapon skill has all the upgrade types and some skills have more than one of a specific type of upgrade. Also, you can only have a total of 4 upgraded weapon skills in total across both weapons.
Passive Skill Upgrade
These are the cheapest type of upgrade as it does nothing but add effects to a skill. These are common for auto-attacks.
Ex:
- Ranger: Shortbow-Crossfire = Bleeds the target(s) regardless if you’re flanking or not. Bleeds 3sec when flanking and 2sec when not.
- Ranger: Longbow-Rapid Fire = Applies Torment instead of Vulnerability.
Chain Skill Upgrade
These are a bit costly as they may increase the cooldown of the base skill. These either alter a chain of skills for an attack or adds a chain to a skill without. These are more common for skill that already have a chain.
Ex:
- Mesmer: Greatsword-Illusionary Wave > Illusionary Fan = Swing again, creating a Winds of Chaos and/or Siren’s Call on each target hit while pushing yourself back, away from the enemy. +5sec cooldown.
- Mesmer: Focus- Temporal Curtain > Closed Curtain = Creates a much taller wall of energy for 8 seconds that causes damage to those that pass over it. Light Field; +10sec cooldown.
Flip Skill Upgrade
These are odd ones as they don’t add to or onto the skill directly and the original skill is still available. They are so named ‘flip’ because the upgraded skill will ‘flip’ the old skill to a new skill when certain conditions are set. One condition shared among all flip skill upgrades is, the skill tied to it must be off cooldown.
Ex:
- Warrior: Axe-Cyclone Axe/Axe Twist = If you have stability, Axe Twist hits in a wider range and pulls all foes with the Fury boon closer to you. Whirl Finisher; 25sec cooldown.
- Warrior: Hammer-Staggering Blow/Belly Blow = If you have been blinded within the last 10 seconds, you can blindly swing 3-times quickly around you to blind those around you on each hit. Hits through blind. Whirl finisher; 20sec cooldown.
Profession Skill Upgrade
These are upgrades that add to a skill via your profession mechanic. These have limitations related to profession mechanics such as Illusions, Adrenaline, etc.
Ex:
- Elementalist: Staff-Unsteady Ground?Charged Ground = Cast a spell on top of Unsteady Ground depending on your previous attunement. Water (grants regen to allies and chill to foes that walk over its area); Fire (Smoke Field, pulses burn and bleed); Air (dazes and/or knocks back foes that try to cross); 35sec cooldown.
- Elementalist: Staff- Meteor Shower?Meteor = When you complete the cast of Meteor Shower, a large meteor strikes at the center, doing high damage and knocking down foes. All attunements must be recharged and go on a 15sec cooldown simultaneous cooldown.