Less jumping, more puzzles.
yes i would love to see some more puzzles than just jumping
maybe something like this
ddo is a great game
Labirynths!
And any other weird idea.
Without changing the current jumping puzzles, just to add to the variety.
id like to have math puzzles also, or general science puzzle
Absolutely agree. I want to have puzzles that twist my brain instead of fighting the horrible camera mechanics in jumping puzzles.
As much as I love the game, I absolutely hate some of the jumping puzzles. The camera mechanics and the level design do not work together at all.
Let me give u an example, in Malchor’s Leap, there is a huge jumping puzzle in a cave. There are many tight spaces / ledges only wide enough to fit one person. The camera is always colliding with and bouncing off the walls, making it impossible to see the direction that you’re about to jump into. I can’t even look up and down to find my orichalcum ore node. It actually gives my friend motion sickness due to the camera bouncing off the walls nonstop.
The jumping puzzles are moderately challenging but not hard, it’s the camera making it frustrating and takes the fun factor out of the equation. Why design an environment with such tight spaces if you know camera is going to bounce everywhere? People complain about camera in games like Devil May Cry or Ninja Gaiden, but this is a whole new level of horrible game design decision. Please either make camera go behind walls, or don’t design a level that conflict with the camera mechanics.
(edited by Xolosheep.1649)
I want to help Quaggans with their math puzzles I’d suggest some puzzles like the ones in Grim Fandango or Monkey Island (old games, I know >.<)
or teach the skrit science puzzles,
why not both? i love jumping puzzles, but i’d love it if we had more dungeons with “actual” puzzles in them, or even just minidungeons.
this minidungeon is probably one of the best hidden secrets in the entire game:
NOTE: that’s from beta. they messed around with some things in the dungeon (mainly, the sword isn’t useless)
(edited by BrunoBRS.5178)
I’m up for incredibly difficult logic puzzles that give nice rewards for two reasons:
- I like puzzles.
- To hear the cries of “OMG this puzzle is too difficult! Nerf it!”
Time is a river.
The door is ajar.
- To hear the cries of “OMG this puzzle is too difficult! Nerf it!”
Seems they successfully did this with the Mad king clock tower puzzle
- To hear the cries of “OMG this puzzle is too difficult! Nerf it!”
Seems they successfully did this with the Mad king clock tower puzzle
Touche, but that is somewhat understandable if you’re an Asuran amongst a group of Norn and you can’t see your character
If they made it instanced to you only though, then no-one would have a reason to QQ.
Time is a river.
The door is ajar.
I would add random treasure chests in the world which will require a puzzle solving to open. They can add achievements and level progression to this idea similar to crafting levels. The principle of the chests will be like the resource nodes where everyone can take it.
Puzzles will start a mini game on the player screen. These puzzles can involve math, fast clicking, moving/turning objects.
Puzzle difficulty will be random and NOT zone related
The puzzles will give rewards randomly and NOT based on difficulty.
I’d love to see more puzzles, even more if they were implemented to dungeons, even heavily, perhaps puzzles that’d require teamwork too? I’d just love that, it simply factors positively in gameplay
Yes! I was sort of hoping that the Labyrinth was going to be something akin to this idea, but it wasn’t. Though I do love the Halo Reach-Infection-esc mini-game. I would have loved to have seen a dungeon or a mini-dungeon labyrinth where we had to explore a massive trap-filled maze with the goal being getting to the center. There could even have been one (or several) Grim Reaper Champion(s) that roam the maze that players have to run away from before they get killed. That would have been an awesome Puzzle to get through!
id like to have math puzzles also, or general science puzzle
In fact, there was one renown heart activity in Brisban Wildlands where you had to solve math problems. I loved that activity because math is like solving logic problems. So I would definitely like to see a variety of puzzle activities added to the game along with the jumping puzzles. I’m just not that good on jump puzzles, but I love any type of puzzle that doesn’t require speed and quick reactions.
i miss the zelda type dungeons lol there was puzzles mazes and some monsters i’d like to see more of these lol
I’d love more sophisticated jump puzzles in GW2 as well, +1 vote
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I’d like some logic puzzles or logic based things. Something like the game Ir/rational redux.
i thought this thread was about puzzles.
now people want math problems in my videogames >.>
Yeah to all of these ideas. Also, real puzzles that consist of little pieces of pictures that you have to pick up in the world – scavanger hunt style – and arrange in your backpack to see the final picture and get that valuable clue to the location of the epic mega-chest of everything!
Yeah to all of these ideas. Also, real puzzles that consist of little pieces of pictures that you have to pick up in the world – scavanger hunt style – and arrange in your backpack to see the final picture and get that valuable clue to the location of the epic mega-chest of everything!
that doesn’t work because the inventory window is resizable, and the inventory space itself can change depending on which bags you have equipped.
Yeah to all of these ideas. Also, real puzzles that consist of little pieces of pictures that you have to pick up in the world – scavanger hunt style – and arrange in your backpack to see the final picture and get that valuable clue to the location of the epic mega-chest of everything!
that doesn’t work because the inventory window is resizable, and the inventory space itself can change depending on which bags you have equipped.
All part of the challenge! You have to also find the right size to get the picture to line up, and the backpack never changes in size.