Let all professions use all weapons

Let all professions use all weapons

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Posted by: Mungrul.9358

Mungrul.9358

You’re always getting people asking for greatsword on elementalist, rifle on ranger / thief, etc.
How about we open it all the way up and just let all classes use all weapons?
It could be done in really interesting ways, such as Staff on Warrior being more the classic Quarterstaff or Bo staff fighting style, Mace on Elementalist being various ground-pound attacks, Hammer on Mesmer being a throwing weapon, etc.

It would also add a lot more variety to builds.

Thoughts and ideas for certain weapon / profession combinations?

Edit: Oh yeah, and this also makes the game more like the original game, where profession didn’t restrict what weapon you could use.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

Let all professions use all weapons

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Posted by: Orpheal.8263

Orpheal.8263

NO

so simple

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Let all professions use all weapons

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Posted by: Wolfheart.1938

Wolfheart.1938

While we’re at it I’d like them to introduce 2 other classes and multiply x 3 the number of available utility/elite skills on current classes.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Let all professions use all weapons

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Posted by: Skanvak.2649

Skanvak.2649

Well, in a way this is already the case with the weapon you can take from the ground. Your suggestion, should include armour too. A warrior should be able to wear light and medium armour.

The problem raised by the previous poster (Orpheal), who have forget to argument or never learned to, is that the game is not designed for. In game where every one can wield everything, you generally have to really learn the skill (ie not use it a few time to unlock the skill in 2 days). Second, there are very few link between the weapon and your class, that is a sword is a sword, it does not allow you to cast spell because you are an elementalist. There can be interaction if you have some aquipement : like no casting spell in heavy armour (though in some RPG you can).

Though I rather play no class game with everyone able to use all equipement, I reckon that the game system of GW2 does not allow it in the present situation. Or at least you should develop plus the game play issue.

Let all professions use all weapons

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Posted by: Orpheal.8263

Orpheal.8263

You don’t have to argue over every stuff, if you have a clear opinion over something that won’t change, regardless of any arguments.

People should stop trying to make out of GW2 a GW1 clone and finally accept, that this is a new game, not GW1.5

If you just need a reason, take Game Balance and Skill Variety…
Elementalists with all weapons avaiable to them would be just OP compared to all other Classes as they multiply every Skill x4 for each element

If you’d give them now Swords for both hands, maces, axes for both hands, great swords, hammers, warhorns and torches, then they would instantly get

20+12+20+20+20+8+8 = 108 Skills more …

So just NO, this stands out of reasoning for Game Balance.
While I agree that the Game needs more Skills, but not with this way!

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Let all professions use all weapons

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Posted by: Oscar.4628

Oscar.4628

No

There’s nothing more to explain.
Except that the game would be ruined.

Let all professions use all weapons

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Posted by: Firelysm.4967

Firelysm.4967

No

Game would be kittened up…

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Let all professions use all weapons

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Posted by: Salt.4621

Salt.4621

No

You need more diversity in the classes not less.

“Your face is funny. All squished and weird.”

Let all professions use all weapons

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Not in this game.

I am interested in how ESO is going to do this.

Let all professions use all weapons

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Posted by: RoyalPredator.9163

RoyalPredator.9163

There are crazy things… mesmers with greatsword and dual sword are pathetic in its design.

It is a fact that we need more weapons to use, or at least weapon skills to chose from.

It is also possible to give all weapon to all class, if its designed to use with great style.
I won’t mind until someone doesn’t start to shoot laser beams from a sword OMG.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Let all professions use all weapons

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Posted by: ancient highway.4256

ancient highway.4256

“I won’t mind until someone doesn’t start to shoot laser beams from a sword OMG.”
Mesmers do that already.
All weapons for all classes? No. That would be the end of the game. While that was possible in GW1, unless you had a weapon the class was designed for, the weapon and your combat abilities with it were severely crimped. True there were specialized farming builds to take advantage of specific weapons and abilities, but for generic adventuring, you went with class specific weapons and roles.