Let the player make it...
players actually making the map? do you know how much work that would take to implement!? and even if that were to happen, there would be some serious issues with that, for example, someone makes a troll map with just endless obstacles everywhere and jump pads/teleport pads, giant laser cannons aiming straight at the other teams base when they spawn. If I understood that correctly. Though I see what you really mean. It would be nice to have more maps and all that, but the players just should not be able to make their own map with ridiculous mechanics 10x more than sky hammer.
players actually making the map? do you know how much work that would take to implement!? and even if that were to happen, there would be some serious issues with that, for example, someone makes a troll map with just endless obstacles everywhere and jump pads/teleport pads, giant laser cannons aiming straight at the other teams base when they spawn. If I understood that correctly. Though I see what you really mean. It would be nice to have more maps and all that, but the players just should not be able to make their own map with ridiculous mechanics 10x more than sky hammer.
Well, the idea, was just that we got a platform, stuff we could lengten or made smaller.
You have probably seen alot of games that uses this kind of system, from the race games to little big planet.
But no, I do not know how much time that would take to implement such a system?
I’m not saying this is necessarily a bad or good idea, but look up Skyrim’s Creation Kit and see just how complex setting up RPG levels can be and Skyrim is only single player. When you add multiple players, creatures and/or NPCs and all the consideration therein the complexity increases exponentially. I think it would be a lot of development and probably more hardware and storage for ANet for a limited audience.