MH pistols for Mesmer.
Would be really cool. What ideas for MH pistol skills do you have?
I’m not sure really.
Maybe
1- An autoattack, maybe one that bounces between enemies.
2- A target skill that shoots a bullet at the area, and where it hits it creates a clone and deals slight damage upon impact. Maybe you could also swap places with the clone after it is created.
3- Maybe a short ranged teleport that confuses and damages enemies in both areas of where you tele.
I like the idea of high mobility if you’re going to dual wield pistols. I think those skills would be alright, what do you think?
Maybe like this:
1.) Autoattack :
- a skill that does dmg and bounces back (only) to the mesmer/clone granting swiftness
- Range: 900
- Activation: 1/2s
- 20% for projectile combo finisher
- 1s swiftness
2. Wastrel’s Demise:
- a skill that deals heavy aoe damage and does even more when the enemy is NOT using a skill
- Range: 900
- +10% dmg when enemy is not using a skill
- Cooldown 12s
- Activation 1s
3.) Calculated Risk: (My favorite)
- a skill that does medium dmg and grants might to your enemy but also causes cripple, weakness and blind. also creates a clone on hit that uses autoattack
- Range 900
- Cooldown 20s
- Activation (press and hold) 0.25-1.25s (5 steps 0.25 | 0.5 | 0.75 | 1 | 1.25)
- 1-5 stacks might for 15s for your enemy
- 2-10s weakness
- 1-5s cripple
- 1-5s blind
Here are a few other skills i’ve thought of:
x1.) Aneurysm:
- a skill that does more dmg when the enemy has low energy
- Cooldown 15s
- Activation: 0.75s
- Range 900
- +5% dmg when the target has 50-99% energy
- +10% dmg when the target has 0-50% energy
x2) Overload:
- a skill that deals heavy dmg and dazes the enemy. if the enemy is channeling a skill you stun instead of dazing
- Cooldown 20s
- Activation 0.25s
- Range 900
- 1s daze
- 2s stun
x3) Shrinking Armor:
- a skill that causes bleed and vulnerability to your enemies, also creates a clone whose attacks cause bleed and vulnerability (one stack each for 5s)
- Cooldown s
- Activation s
- Range 900
- 3 stacks bleed for 10s
- 8 stacks of vulnerability for 10s
x4) Illusionary Meteor:
- the mesmer shoots a bullet in the sky (charge skill) after the ccharge it’ll take 3s to cause an effect
- a skill that does really heavy dmg and controll your enemy
*Activation 1.5-4.5 seconds (1.5|2.5|3.5|4.5) - Range 1200 (1500 with trait)
- Cooldown 40s
- Charge 1: deal dmg through a bullet that falls from the sky
- Charge 2: deal more dmg (the bullet is a boulder now) + knockdown 2s
- Charge 3: deal more dmg (bullet is a canonball now) aoe dmg+knockdown 1.5s
- Charge 4: deal heavy dmg (bullet is a meteor now) aoe dmg+ knockdown 2s+ burn 3s
- needs 3s to cause an effect after finishing the cast
Equinox [EqnX]
Riverside[DE]