MH pistols for Mesmer.

MH pistols for Mesmer.

in Suggestions

Posted by: Toysoldiers.4607

Toysoldiers.4607

Come on!

I was so excited to play Mesmer and suddenly when I get on I realize there is no main hand pistol for Mesmer. I was planning to try to get 2 Quips if I kept playing with the character. I’m pretty bummed out right now. Make this happen please!

MH pistols for Mesmer.

in Suggestions

Posted by: Zoid.2568

Zoid.2568

Would be really cool. What ideas for MH pistol skills do you have?

MH pistols for Mesmer.

in Suggestions

Posted by: Toysoldiers.4607

Toysoldiers.4607

I’m not sure really.

Maybe

1- An autoattack, maybe one that bounces between enemies.

2- A target skill that shoots a bullet at the area, and where it hits it creates a clone and deals slight damage upon impact. Maybe you could also swap places with the clone after it is created.

3- Maybe a short ranged teleport that confuses and damages enemies in both areas of where you tele.

I like the idea of high mobility if you’re going to dual wield pistols. I think those skills would be alright, what do you think?

MH pistols for Mesmer.

in Suggestions

Posted by: Me Games Ma.8426

Me Games Ma.8426

Maybe like this:

1.) Autoattack :

  • a skill that does dmg and bounces back (only) to the mesmer/clone granting swiftness
  • Range: 900
  • Activation: 1/2s
  • 20% for projectile combo finisher
  • 1s swiftness

2. Wastrel’s Demise:

  • a skill that deals heavy aoe damage and does even more when the enemy is NOT using a skill
  • Range: 900
  • +10% dmg when enemy is not using a skill
  • Cooldown 12s
  • Activation 1s

3.) Calculated Risk: (My favorite)

  • a skill that does medium dmg and grants might to your enemy but also causes cripple, weakness and blind. also creates a clone on hit that uses autoattack
  • Range 900
  • Cooldown 20s
  • Activation (press and hold) 0.25-1.25s (5 steps 0.25 | 0.5 | 0.75 | 1 | 1.25)
  • 1-5 stacks might for 15s for your enemy
  • 2-10s weakness
  • 1-5s cripple
  • 1-5s blind

Here are a few other skills i’ve thought of:

x1.) Aneurysm:

  • a skill that does more dmg when the enemy has low energy
  • Cooldown 15s
  • Activation: 0.75s
  • Range 900
  • +5% dmg when the target has 50-99% energy
  • +10% dmg when the target has 0-50% energy

x2) Overload:

  • a skill that deals heavy dmg and dazes the enemy. if the enemy is channeling a skill you stun instead of dazing
  • Cooldown 20s
  • Activation 0.25s
  • Range 900
  • 1s daze
  • 2s stun

x3) Shrinking Armor:

  • a skill that causes bleed and vulnerability to your enemies, also creates a clone whose attacks cause bleed and vulnerability (one stack each for 5s)
  • Cooldown s
  • Activation s
  • Range 900
  • 3 stacks bleed for 10s
  • 8 stacks of vulnerability for 10s

x4) Illusionary Meteor:

  • the mesmer shoots a bullet in the sky (charge skill) after the ccharge it’ll take 3s to cause an effect
  • a skill that does really heavy dmg and controll your enemy
    *Activation 1.5-4.5 seconds (1.5|2.5|3.5|4.5)
  • Range 1200 (1500 with trait)
  • Cooldown 40s
  • Charge 1: deal dmg through a bullet that falls from the sky
  • Charge 2: deal more dmg (the bullet is a boulder now) + knockdown 2s
  • Charge 3: deal more dmg (bullet is a canonball now) aoe dmg+knockdown 1.5s
  • Charge 4: deal heavy dmg (bullet is a meteor now) aoe dmg+ knockdown 2s+ burn 3s
  • needs 3s to cause an effect after finishing the cast
Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]