Make Leveling Worth It [Explained]
But lets be honest, shouldn’t my character be slightly better than someone who did not take the time to level up to 80?
Short answer: No.
Long answer: sPVP is built to emphasize skill, not gear. There are plenty of games that grant players an edge based on the gear they’ve acquired through hours upon hours of gameplay. This is not one of those games.
PvE and PvP are meant to be, more or less, completely separate. The game focuses on skills and builds instead of your gear… and to me, this is how games should work.
Also, I’m not sure what you were referring to about GW1. Players didn’t craft gear, unless you mean you gathered the materials, took them to the npc and paid to have them crafted, because that is how it worked. Also, as far as PvE vs PvP character, the PvP-only characters always had full access to all abilities and upgrades for armor and weapons when you went to outfit your character (I may have purchased stuff from the store, but it was a long time ago). PvP in this game is meant to provide you with everything at your disposal, and then you create what you want for that type of combat. PvE takes time and you need to work for the gear, while PvP makes you work the glory, honor and rank. Also, the level range was 1-20, but it works the same here when you hit 80 and you continue to gain skill points.
Keep the two separate, it works really well.
Hum, if someone spent their time playing the other side of the game, shouldn’t they have become faster/smarter/better by honing their dodge ability and getting to know their skills, and by default become better players without hiding behind stats?
As I said, this is completely debatable.
You guys are ok with the way it works in WvW but not in PvP? I don’t understand the logic here at all by that. Only difference is, WvW is a zerg, PvP is not. I prefer to not run around and turn a corner into 50 enemies.
As I said, this is completely debatable.
You guys are ok with the way it works in WvW but not in PvP? I don’t understand the logic here at all by that. Only difference is, WvW is a zerg, PvP is not. I prefer to not run around and turn a corner into 50 enemies.
Don’t go alone or don’t do WvW. Also, WvW isn’t just a zerg. If you start WvW building up defenses against the initial zerg (StarCraft anyone) then the zergers are in a bad way after their initial push fails. WvW is not a 20 min PvP game. If you don’t use a long game strategy then the other teams are just going to dominate.
The Lost Shores should have stayed lost.
Firstly, you can customize your stats. You can give up your precision boosts and instead choose to have power based traits and amulets.
The amulet incorporates the other accessories in a way, that’s why they’re so strong.
As someone mentioned, playing to 80 gives you the know-how that will automatically make you better than someone who just poofs to 80 for sPvP.
You should not have to PvE to PvP. That is the entire crux of the decision made here. Anet did not want you to have to level up to sPvP at the top level.
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood