Make dungeons harder but less time consuming

Make dungeons harder but less time consuming

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Posted by: Splody.2640

Splody.2640

So guys, this is just a suggestion from my POV, you see, many of the dungeons in this game are boring for a reason, bosses take to long and just stare at us with their lowsy attacks that deal 1% of our hp

Most bosses i fight in dugeons i just use my ultimate skill fiery sword, swap to water attunement(regenaration) and alt tab, till the boss is dead(I did this with my guardian aswell).

Example is legendary dragons from Honor of the Waves, you must kill 2 of them, and they takee around 8min each i think(i’ve only done once), and the underwater boss in the same path, is another stupid thing, 15min just for him.

Another example is last boss from path 1 CoF, yes this path is really fast, but whats the point on having a boss that takes around 5min or more, with no challange at all?

People don’t want to be randomly spamming keys or auto attacking bosses for over 15min, people want challeging dungeons and challenging bosses, thats where the fun comes from, you don’t need to make a dungeon take 1 hour long to call it difficult, you can make it take around 15min-20min but, where we can really find a challenge thats worth the fighting.

I don’t want faster dungeons so i can farm faster or anything, i want a challenge.

Most of the time i go to dungeons i find myself thinking about something else thats not the dungeon, not focused at all, since its so easy, i just have to use my skills randomly, and i will still end the dungeon.

You could take for example 50% of each dragon on honor of waves or even more, and make us fight both at same time, but with improved attacks, that could actually kill someone, some stuff falling from the sky, i don’t no, something, that would make me enjoy fightning them , and not just go alt tab.

I think its about time to change some bad content you have added to this game. I will never, EVER do honor of waves p2 or p3( can’t remenber), again, till its fixed it took way to long, and was way to boring, one of the worst experience i had in this game.

(edited by Splody.2640)

Make dungeons harder but less time consuming

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Posted by: Heliox.8632

Heliox.8632

You need to work on your strategy. Cof Path 1 can be done in 6-7min. If you take 5min to kill final boss, you’re doing something wrong. The whole HOTW dungeon can be done in 15min regardless of path. Maybe if you didnt afk and alt tab all the time they wouldnt be so “long”.

Make dungeons harder but less time consuming

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Posted by: Splody.2640

Splody.2640

I dont know how can you do that path in HOTW in 15min, if it isnt by skipping, which i dont agree with, bosses are there for a reason, to fight them, not to simply avoid them.

In that case i could just do some of the dungeons jumping over the walls, instead of killing the mobs.

Again this is my point of view, feel free to post your opinions but keep it clean.

Make dungeons harder but less time consuming

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Posted by: BUTTERBLUME.3217

BUTTERBLUME.3217

CoF p1 is actually a good path.
Fast if you know how it has to be done, the last boss has quite an enjoyable set of skills. The slave driver could need some rework though.

I will not start making a list of all dungeons, stating what is good and what is bad.
Just this one thing:

In case of a rework, less trash mobs, more bosses with different phases (give them as much love as you gave Lupicus) and more punishing spells (Alpha, too much HP though) instead of HP.

Make dungeons harder but less time consuming

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Posted by: Splody.2640

Splody.2640

I agree that that p1 is a good path, like i said above, but instead of giving the last boss so much hp, give him some deadly attacks and a few less hp, something to make him harder, and not just spam all our skills on him, with no risk of dyeing, i can just stand inside his aoe full time and still survive.

I agree with that, more phases on bosses is a good thing, at least more challenging them attacking them for ages with no risk of deying.

(edited by Splody.2640)

Make dungeons harder but less time consuming

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Posted by: BUTTERBLUME.3217

BUTTERBLUME.3217

I agree that that p1 is a good path, like i said above, but instead of giving the last boss so much hp, give him some deadly attacks and a few less hp, something to make him harder, and not just spam all our skills on him, with no risk of dyeing, i can just stand inside his aoe full time and still survive.

You have way too defensive gear/ traits if you feel that way
The boss takes 1 minute with a damage specced group, and the spells actually do hurt you after 2 rotations if you do not dodge/block them.

Make dungeons harder but less time consuming

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Posted by: Splody.2640

Splody.2640

I agree that that p1 is a good path, like i said above, but instead of giving the last boss so much hp, give him some deadly attacks and a few less hp, something to make him harder, and not just spam all our skills on him, with no risk of dyeing, i can just stand inside his aoe full time and still survive.

You have way too defensive gear/ traits if you feel that way
The boss takes 1 minute with a damage specced group, and the spells actually do hurt you after 2 rotations if you do not dodge/block them.

OK then, p1 is fine, now fix the rest

Path 1 CoF, was jsut an example, there are other dungeons with issues too

Make dungeons harder but less time consuming

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Posted by: Heliox.8632

Heliox.8632

I dont know how can you do that path in HOTW in 15min, if it isnt by skipping, which i dont agree with, bosses are there for a reason, to fight them, not to simply avoid them.

In that case i could just do some of the dungeons jumping over the walls, instead of killing the mobs.

Again this is my point of view, feel free to post your opinions but keep it clean.

I fight all the bosses needed to complete the dungeon no exploits. As far as skipping trash, they’re called trash for a reason.

Make dungeons harder but less time consuming

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Posted by: haviz.1340

haviz.1340

You picked wrong dungeon to support your claim. HoTW is known for unrealistic hp levels.

Make dungeons harder but less time consuming

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Posted by: Strifey.7215

Strifey.7215

I dont know how can you do that path in HOTW in 15min, if it isnt by skipping, which i dont agree with, bosses are there for a reason, to fight them, not to simply avoid them.

In that case i could just do some of the dungeons jumping over the walls, instead of killing the mobs.

Again this is my point of view, feel free to post your opinions but keep it clean.

See I agree with skipping, because if they put pointless bosses with way too much hp and no good loot tables that don’t actually need to be killed why am I going to waste my time killing it in the first place?

If they want me to fight trash and bosses, then make it worth it. If they are just there to waste my time then I’m going to skip them. I don’t get a gold star and an A+ from some Anet Teacher for being a good boy and killing everything in the dungeon.

And I’m not talking exploits like jumping over walls or weird pathing glitches, I’m talking about simply running by some mobs or the first dog boss in the case of HotW 2 because there’s no point to kill it and I get nothing out of wasting my time, no one I ever play with wants to waste their time, and Anet doesn’t care if I waste my time or not.

If you want to waste your time or if you think you just have to kill all the bosses because some dev at Anet decided to make a “boss” by adding a purple border around it’s picture and giving it tons of hp and one move to artifically slow people down, then go for it. But alot of people don’t think like that and don’t want to do pointless stuff for no reward.

And I agree with your original thread title, it would be awesome if every boss didn’t have insane hp to make up for boring mechanics. It doesn’t mean I’m going to fight boring bosses and silver mobs in the meantime when I don’t have to though.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

(edited by Strifey.7215)

Make dungeons harder but less time consuming

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Posted by: Splody.2640

Splody.2640

I dont know how can you do that path in HOTW in 15min, if it isnt by skipping, which i dont agree with, bosses are there for a reason, to fight them, not to simply avoid them.

In that case i could just do some of the dungeons jumping over the walls, instead of killing the mobs.

Again this is my point of view, feel free to post your opinions but keep it clean.

See I agree with skipping, because if they put pointless bosses with way too much hp and no good loot tables that don’t actually need to be killed why am I going to waste my time killing it in the first place?

If they want me to fight trash and bosses, then make it worth it. If they are just there to waste my time then I’m going to skip them. I don’t get a gold star and an A+ from some Anet Teacher for being a good boy and killing everything in the dungeon.

And I’m not talking exploits like jumping over walls or weird pathing glitches, I’m talking about simply running by some mobs or the first dog boss in the case of HotW 2 because there’s no point to kill it and I get nothing out of wasting my time, no one I ever play with wants to waste their time, and Anet doesn’t care if I waste my time or not.

If you want to waste your time or if you think you just have to kill all the bosses because some dev at Anet decided to make a “boss” by adding a purple border around it’s picture and giving it tons of hp and one move to artifically slow people down, then go for it. But alot of people don’t think like that and don’t want to do pointless stuff for no reward.

And I agree with your original thread title, it would be awesome if every boss didn’t have insane hp to make up for boring mechanics. It doesn’t mean I’m going to fight boring bosses and silver mobs in the meantime when I don’t have to though.

THat is exactly why i want them changed, and im not fightning them till it is.

I said that I wouldnt run that path on hotw till the bosses are fixed, IF they were balanced people wouldnt need to skip them, and thats what i am asking, a fair fix on every boss that people feel they are useless, and take to much time to kill, plus there is no challenge in fightning them.

I said i was agaisnt skipping , because it shouldnt be needed, if bosses were fixed, and thats what im trying to accomplish.

Make dungeons harder but less time consuming

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Posted by: tboeast.5317

tboeast.5317

i haven’t done any dungeon before on this game ( low lvl ) but what i hear is that u better skip the bosses because they have too much HP and trash loots?

Make dungeons harder but less time consuming

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Posted by: BUTTERBLUME.3217

BUTTERBLUME.3217

Pretty much like you do not stop for every single enemy mob you see along your way.

And once you hit higher levels you will also have learned that killing champion mobs is not worth it most of the time, if not for the sake of fighting.

Make dungeons harder but less time consuming

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Posted by: laokoko.7403

laokoko.7403

I dont’ want any hard dungeon. I always run PUG and it is frustrating enough to always carry new people and low levels.

If you are in a premade group that can steam roll dungeon, fotm lvl60, there you go, hard dungeon.

Besides, dungeon is only hard the first few times you run through. If you want hard they should make every dungeon have level too. I dont’ see why people doing premade group everyday should be rewarded so heavely.

Make dungeons harder but less time consuming

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Posted by: tboeast.5317

tboeast.5317

maybe they can add something in the beginning of the game before u start the dungeon like EASY ( normal drops) Medium ( medium good drops ) Hard ( Good drops ) Hardcore ( very good drops ) so people who aren’t familliar with dungeons can learn it aswell ?

Make dungeons harder but less time consuming

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Posted by: Maelstroam.8029

Maelstroam.8029

Or maybe they can actually make the dungeons viable according to the level requirements asked in the dungeon requirements, because going to AC or SE or TA with low levels only or with players with the level describved in the dungeon requirements seems really hard and sometimes impossible, why give the illusion that lower levels have a chance in a dungeon just add dungeon level requirement lvl 80 for all of them lol, it’ll make the game easier.