Make players invisible, not mobs

Make players invisible, not mobs

in Suggestions

Posted by: xerca.6135

xerca.6135

After the weekends events, it seems clear that something has to be done about the fact that you can see all the players on the screen, but the mobs fail to load in and become visible. Some of them became visible if they were more or less right ontop of you, other started to appear when they were dead and people cleared the area to move on to the next one. I am sure no one thinks that getting killed by an invisible mob is not that fun.
So if you are to make more world events like this, consider making it so that you can see only a certain amount of people within the event area, the rest will go invisible to you so the mobs can load in instead. I rather fight beside invisible people and only seeing half of the group that is there and battle visible mobs, than seeing a hoard with people spamming AoEs in hopes of hitting any of the mobs we know are in the middle of everything, but can’t be seen.

Make players invisible, not mobs

in Suggestions

Posted by: TimeBomb.3427

TimeBomb.3427

You would think that allies would be prioritized to be culled rather than enemies :/,.

Make players invisible, not mobs

in Suggestions

Posted by: Syncourt.5906

Syncourt.5906

Agreed. This was just as bad during the halloween party event. You could see a stupid amount of characters swarming next to you, but if mad king moves 15ft away he suddenly becomes not only invisible, but you could no longer hear his ‘mad king says’ commands (not that they ended up being worth 100 percenting).

Make players invisible, not mobs

in Suggestions

Posted by: DinCride.1823

DinCride.1823

I actually rage quit during the shores shortly before the end because I was getting defeated 23 seconds after someone revived me over and over again. I was getting defeated because I was being steamrolled by enemies I couldn’t even see and attacks I couldn’t see nor negate, my health would just consistently drop from full/near full to zero seemingly instantaneously. I could see a cacophony of green names on screen but not one red one, yet I was still being killed. Tabbing couldn’t even find the enemy.