Make the Dual Wield actually Dual wielding
Indeed, base attack should use both weapons.
Or at least switch between them when attacking. Sometimes i hit you from the right, then from the left a few times, then YOUR DOWN!
I disagree. The whole idea is that (for most classes) the first 3 skills are specific to your mainhand weapon. If you change the animation it wouldn’t be the same attack. There would then be new animations people need to be able to recognize to see what attacks people are using. If you had a new animation you’d either have to attack with both weapons at exactly the same time or make the animation faster so it fit into the attacks timeframe. This also would require a tonne of new animations to be made. You’d need to come up with new ones for ever class that can dual wield, every combination they could use AND multiple animations for each part of that slot/attack (eg. thief with sword, Slice, Slash, Crippling Stirike, AND Tactical Strike). That’s just way to much work which only serves to make combat more confusing for the person being attacked.
I really like how my warrior base attacks with his axe and then when I need some knockdown I hit ’em with my mace. Making them visually separate makes combat feel more realistic and dare I say, visceral.
Post got deleted for saying “I agree” and that’s it lmfao.
Well…Okay I agree the base at least, the rest is fine I guess.