Make tools have a lower chance to break when used on lower-quality nodes
in Suggestions
Posted by: Alaris.8216
in Suggestions
Posted by: Alaris.8216
That would make it less punishing to play in lower-level areas, farm candy cane nodes with higher-level characters, and pretty much remove the economic need to carry multiple tool sets.
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Posted by: Mend Condition.5820
I like this.
I like this a lot.
Down with mining pick juggling.
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Posted by: BladeDVD.6234
So like if a copper level pick cost 1/6 of a mithril level pick you would have a 1 in 6 chance of breaking your mithril pick when mining copper level nodes?
That’s a great idea. No swapping tools depending on where you are and still maintains the gold sink feature of the current system.
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Posted by: RDarken.2495
/signed
This would be nice
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Posted by: Mehtis.5362
This makes sense and would make my life a lot easier.
/signed
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Posted by: Deimos Tel Arin.7391
i support this.
this certainly would be a nice change however i doubt anet would change anything.
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Posted by: Ameepa.6793
Very good idea
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Posted by: Blackwolfe.5649
Signed, sounds like a wonderful idea!
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Posted by: JoeKnowMo.9325
I’d like to see this implemented.
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Posted by: GADefence.5634
Nah. Honestly, just make it take up different spots.
Copper ore uses 1 uses, copper mining picks have 150 uses.
Iron and silver take up 2 uses, iron mining picks have 300 uses.
Gold takes up 4 uses, steel has 600 uses.
Platinum takes up 8 uses, darksteel has 1’200 uses.
Mithril takes up 16 uses, mithril has 2’400 uses.
Oricalcum takes up 32 uses, oricalcum has 4’800 uses.
Obviously tweak these numbers around, but these, a solid reason to not carry every @#$% mining pick on the way down like I currently do >.<;;;
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Posted by: Cancer.9065
What a great suggestion. Here’s hoping Anet reads this thread!.
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Posted by: Korrigan.4837
Excellent idea!
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Posted by: Nethril.7413
Great idea OP. /signed
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Posted by: WeLoveKanjimari.6725
I dont really understand why a stronger axe is required to mine, say, platinum, but said axe is just as weak against being used on copper.
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Posted by: MithranArkanere.8957
This would be great indeed. I’d start buying only the orichalcum ones instead having an entire bag of them.
Either increased ‘use consumption’ and increased uses in the tools, or less chances to break with lesser nodes would be fine.
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Posted by: Stron Magnesson.8017
wait, what? you can break stuff on lower grade resource nodes???? first i’ve heard of this.
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Posted by: Disconnected.9253
I support this idea
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Posted by: poe lyfe.5879
its a good idea and a reasonable one as well. but how many of you would buy copper harvesting equipment if it were implemented? i sure wouldnt if the other ones were better and less inventory space. so no i wouldnt want it.
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Posted by: Snoring Sleepwalker.9073
its a good idea and a reasonable one as well. but how many of you would buy copper harvesting equipment if it were implemented? i sure wouldnt if the other ones were better and less inventory space. so no i wouldnt want it.
I’d still by them on low level characters. But buying the copper tools isn’t important. What is important is how much players spend on buying harvesting tools. If ANET gets the numbers right on this, the amount spent by players who carry every single tool will not change.
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Posted by: Nkuvu.2570
its a good idea and a reasonable one as well. but how many of you would buy copper harvesting equipment if it were implemented? i sure wouldnt if the other ones were better and less inventory space. so no i wouldnt want it.
There’s still a level requirement for the high level tools. You cannot equip iron tools until level 10, steel tools until level 20, and so on.
There’s no player market for copper tools, as they’re vendor purchased and soul bound. So the loss of copper (or any other level) tool sales hurts no one.
I already buy higher level tools to avoid the necessity of juggling and inventory space. I just waste the tool use when I gather lower level nodes.
I think the suggestion is brilliant.
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