Make tools have a lower chance to break when used on lower-quality nodes

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Alaris.8216

Alaris.8216

That would make it less punishing to play in lower-level areas, farm candy cane nodes with higher-level characters, and pretty much remove the economic need to carry multiple tool sets.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Mend Condition.5820

Mend Condition.5820

I like this.
I like this a lot.

Down with mining pick juggling.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: BladeDVD.6234

BladeDVD.6234

So like if a copper level pick cost 1/6 of a mithril level pick you would have a 1 in 6 chance of breaking your mithril pick when mining copper level nodes?

That’s a great idea. No swapping tools depending on where you are and still maintains the gold sink feature of the current system.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: RDarken.2495

RDarken.2495

/signed

This would be nice

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Mehtis.5362

Mehtis.5362

This makes sense and would make my life a lot easier.

/signed

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i support this.

this certainly would be a nice change however i doubt anet would change anything.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Ameepa.6793

Ameepa.6793

Very good idea

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Blackwolfe.5649

Blackwolfe.5649

Signed, sounds like a wonderful idea!

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: JoeKnowMo.9325

JoeKnowMo.9325

I’d like to see this implemented.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: GADefence.5634

GADefence.5634

Nah. Honestly, just make it take up different spots.

Copper ore uses 1 uses, copper mining picks have 150 uses.
Iron and silver take up 2 uses, iron mining picks have 300 uses.
Gold takes up 4 uses, steel has 600 uses.
Platinum takes up 8 uses, darksteel has 1’200 uses.
Mithril takes up 16 uses, mithril has 2’400 uses.
Oricalcum takes up 32 uses, oricalcum has 4’800 uses.

Obviously tweak these numbers around, but these, a solid reason to not carry every @#$% mining pick on the way down like I currently do >.<;;;

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Cancer.9065

Cancer.9065

What a great suggestion. Here’s hoping Anet reads this thread!.

Cancer is also a Zodiac sign.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Korrigan.4837

Korrigan.4837

Excellent idea!

The Farstar Alliance [TFA] – Gandara Server.
A PvX guild for mature players with a life.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Nethril.7413

Nethril.7413

Great idea OP. /signed

Zyrith – Thief | Morden Krad – Guardian | Nethril – Warrior
[ACEN] Ascension | Tarnished Coast

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: WeLoveKanjimari.6725

WeLoveKanjimari.6725

I dont really understand why a stronger axe is required to mine, say, platinum, but said axe is just as weak against being used on copper.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: MithranArkanere.8957

MithranArkanere.8957

This would be great indeed. I’d start buying only the orichalcum ones instead having an entire bag of them.

Either increased ‘use consumption’ and increased uses in the tools, or less chances to break with lesser nodes would be fine.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Stron Magnesson.8017

Stron Magnesson.8017

wait, what? you can break stuff on lower grade resource nodes???? first i’ve heard of this.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Disconnected.9253

Disconnected.9253

I support this idea

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: poe lyfe.5879

poe lyfe.5879

its a good idea and a reasonable one as well. but how many of you would buy copper harvesting equipment if it were implemented? i sure wouldnt if the other ones were better and less inventory space. so no i wouldnt want it.

Wintersday is for the Charr, also Meatober.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

its a good idea and a reasonable one as well. but how many of you would buy copper harvesting equipment if it were implemented? i sure wouldnt if the other ones were better and less inventory space. so no i wouldnt want it.

I’d still by them on low level characters. But buying the copper tools isn’t important. What is important is how much players spend on buying harvesting tools. If ANET gets the numbers right on this, the amount spent by players who carry every single tool will not change.

Make tools have a lower chance to break when used on lower-quality nodes

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Posted by: Nkuvu.2570

Nkuvu.2570

its a good idea and a reasonable one as well. but how many of you would buy copper harvesting equipment if it were implemented? i sure wouldnt if the other ones were better and less inventory space. so no i wouldnt want it.

There’s still a level requirement for the high level tools. You cannot equip iron tools until level 10, steel tools until level 20, and so on.

There’s no player market for copper tools, as they’re vendor purchased and soul bound. So the loss of copper (or any other level) tool sales hurts no one.

I already buy higher level tools to avoid the necessity of juggling and inventory space. I just waste the tool use when I gather lower level nodes.

I think the suggestion is brilliant.