Mark Party Leader
Good, easy, perfect. Agreed with this suggestion.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides
Instead of marking the party leader they should finally find a solution for that stupid group kick if the leader leaves. I will never understand why it works the way it does. More than a year has passed now, and they didn’t do anything.
Another issue about this is, when the group leader has a disconnect and can’t get into the game anymore – if you need that 5th man you just can’t kick and get a new one. This happned on places like CoF a couple of times where you needed the 5th man for the flames part, but as the leader had disconnect you couldn’t kick him without kicking the whole group too…what happens? Start all over again…
(edited by Carlos.4371)
Yeah can’t believe they still haven’t fixed this. Do they not see this as an issue?
It should just pick a new leader when the current leader leaves (other MMO’s do this) or at the very least, allow the leader to give leader status to another group member.
Yes! I don’t get why this is not a thing. In GW1 the order of the party members quite clearly showed who was the leader – why didn’t they carry that functionality forward into GW2. (Also if the leader left you didn’t all get kicked -_-)
This is a must. The owner of an instance has to be marked to avoid resetting the instance for leaving or kicking an offline player.
I used to play an MMORPG called Perfect World International a few years ago and party leadership could be traded amongst party members, that would be great for GW2.
But a simple mark that labels the instance owner/leader would be enough.
Can somebody please explain to me…
… what does the game need a party “leader” role for at all?
The only implemented functionality seems to be to end instances / kick people (which is clearly not desired). The termination of the instance should take place once the last player, not a specific player, leaves it.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Can somebody please explain to me…
… what does the game need a party “leader” role for at all?
The only implemented functionality seems to be to end instances / kick people (which is clearly not desired). The termination of the instance should take place once the last player, not a specific player, leaves it.
The leader position is a mechanic – cinematics etc, need to know which character to use for conversations. Yes most people skip them, but there are those of us who would rather not have a random placeholder stand in for us during conversations.
Can somebody please explain to me…
… what does the game need a party “leader” role for at all?
The only implemented functionality seems to be to end instances / kick people (which is clearly not desired). The termination of the instance should take place once the last player, not a specific player, leaves it.
The leader position is a mechanic – cinematics etc, need to know which character to use for conversations. Yes most people skip them, but there are those of us who would rather not have a random placeholder stand in for us during conversations.
So it appears anet does not need to add a mark after all, seeing as you just identified a way for people to know who is the leader is.
I do agree with the idea that it needs a fix. I would like for the leader of the party have a crown or something beside the party window so it is more easy to known. The leader should be able to pass lead. The leader leaves the party and the next person in the party automatically becomes the leader, no one should ever be kicked by someone else leaving the party.
The leader should also get more features like tags to apply to the enemy’s & players heads….numbers 1,2,3,4,5 to make it known in which order to attack or if on the players which order to do a required thing, for example carrying the hammer up cliffside in fractals. Numbers placed on enemy’s will be red, numbers placed on players will be green. Skull(main), Cross Bones(secondary), and a Circle with a \ in it to show what not to attack. These tags should be large and standout a lot, also make it so that if the Skull is used that it auto targets for the rest of the party, and using the already in place calling of a target by the leader applies this tag, anyone else calling a target will place the current tag and not auto target for the rest of the party.
I just went to switch toons in dungeon and it seems like i was the leader, so everyone was kicked…
I was doing that so i can level up faster my other character, because its hard to enter in dungeon when you are low level…
Dude, seriously? I’ve blocked a few people for this already. It’s ok to not know when someone else is the instance owner, but if you went through the dungeon portal and started it, then you should remember it and not switch characters at the end.
You also should ask your party if they are ok with you switching at the end and ask someone else to start it for you. Problem solved.
The leader should also get more features
The devs have already stated that there’s no such thing as “party leader” just instance owner. It has to do with where the instance is taking place (sever), and has nothing to do with leading the party.
The leader should also get more features
The devs have already stated that there’s no such thing as “party leader” just instance owner. It has to do with where the instance is taking place (sever), and has nothing to do with leading the party.
You really gonna call me out for some technical wording. Who cares. Really that is not the issue here. And for what you say, you still form parties outside of dungeons. Would those ideas not apply to a party not in a instance? For the most part Anet had made great quality of life additions to GW1 and some of those strides should have just came along with GW2.
Can somebody please explain to me…
… what does the game need a party “leader” role for at all?
The only implemented functionality seems to be to end instances / kick people (which is clearly not desired). The termination of the instance should take place once the last player, not a specific player, leaves it.
The leader position is a mechanic – cinematics etc, need to know which character to use for conversations. Yes most people skip them, but there are those of us who would rather not have a random placeholder stand in for us during conversations.
Good point, I forgot about the cut scenes. What do you mean with “etc.” – is there anything else at all?
So it appears anet does not need to add a mark after all, seeing as you just identified a way for people to know who is the leader is.
This, then, only applies to instances that have cinematics – i.e. personal story and dungeon paths, but not fractals and most living story instances.
And to be honest, the dialogue in those is so generic that I see no harm in random party members speaking them – it would certainly spice things up a bit and gave everybody the feeling to be involved in a group discussion, rather than watching someone else’s dialogue.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Honestly I think it would just be better if everyone saw their OWN character participating in the dialogue. I love my character, he looks just how I want him to look and I like the Sylvari male voice actor – it’s kind of disappointing having to watch conversations be delivered by some kitten ugly norn…
You really gonna call me out for some technical wording. Who cares. Really that is not the issue here.
I was refering to your suggestion of giving more features to the “party leader”.
This is what a dev said about it.
There is no leadership of the party, it is an ownership of the instance. Instance ownership is not tied to the party; you are effectively guesting into someone else’s instance, which is only allowed to members of the party. When the owner leaves the party, the instance is closed.
I’m just clarifying the way that it works. We are definitely listening to your feedback on how you would like things to work.
You really gonna call me out for some technical wording. Who cares. Really that is not the issue here.
I was referring to your suggestion of giving more features to the “party leader”.
This is what a dev said about it.There is no leadership of the party, it is an ownership of the instance. Instance ownership is not tied to the party; you are effectively guesting into someone else’s instance, which is only allowed to members of the party. When the owner leaves the party, the instance is closed.
I’m just clarifying the way that it works. We are definitely listening to your feedback on how you would like things to work.
oh but you understand that my ideas incorporate the idea that a party leader would be the better reasoning to make my suggestion work and would fix tha stupid that we are living with now. Instance owning, leader w/e I want a fix instead of half kitten design.