Micro-event system.
+1 Yes, this would be interesting to have all sorts of pre-events that apperantly have nothing to do with the actual events.
The pack bull in Queensdale can come from Divinity Reach and continue on the road till its destination. people can escort them all the way or just find them killed in different places. There can be different routes
Events being the main part of the way guild wars 2 progresses. Sometimes you hit a dry run of fewer events.
By having this system it would add opportunity to cause event chains, by adding this to renown heart areas, it would further expand on the living breathing aspect to the world.
as well as giving a time frame to some events, that can be sped up by players.
This sounds like it could be very cool and would make huge strides toward making the world seem alive, since it actually would be. Things wouldn’t just randomly happen, they would be occuring.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I do realize some of these sound like events in place, Like loading up pack dolyaks.
More along the lines it could even affect what merchants have, making prices raise or lower like in real economics. There is many things that could be added making the world seem much more affected by player influence.
This is minor additions that slowly bring the world to life, much like the poisoning of the water supply in queensdale, it would have after effects that players could remedy.
They would be like a mini-quest system. that is tied to events. I know they wanted to do away with quests, but these would actually change way events occur.
Give reasons to why you prevent the bandits from attacking the farms, or the centuars attacking the mine. Where materials that you can buy are directly effects to the supply route from the mine or the food from the vendors from the farms.
it would develop an NPC like economy, where if bandits successfully steal from the farm that it cascades to all vendors in the zone. or protecting all caravans lowers the cost of equipment or good purchased.
You could also add a tiered effect to zones, so renown hearts once completed open up the vendor, but tiers of renown could be reached allowing for expanded vendor lists or discounts.
You could also add a tiered effect to zones, so renown hearts once completed open up the vendor, but tiers of renown could be reached allowing for expanded vendor lists or discounts.
this is good one. Tiers after heart completion. a new reason to do all the things again with the same character
You could also add a tiered effect to zones, so renown hearts once completed open up the vendor, but tiers of renown could be reached allowing for expanded vendor lists or discounts.
this is good one. Tiers after heart completion. a new reason to do all the things again with the same character
and with the micro-event idea basically just expanding the renown hearts and giving them world purpose, cause in my opinion they seem to have little purpose right now.
Other than being transitional content.
(edited by Clarity.7281)
Now i have no problems with systems in place, but this is something i would love to see implemented.