Micro-event system.

Micro-event system.

in Suggestions

Posted by: Clarity.7281

Clarity.7281

This is a small but significant change that could be made to solve one of the games slight problems for me. not sure about others but that is why i am posting it.

adding a Micro-event style system, these are not events that give rewards like the regular events, these are mean’t to supplement the already in place system.

The idea is to have some events tied to the micro event system, like area capture, escort, area defense.

Allowing continuous activity by players assist in the start of events or help make the outcome tip in the players favor.

For escorts rather than having a specialized event to gather what is in the dolyaks, you would have a supply build up that takes place by npcs but players would be able to speed up the process by gathering the materials as well. if npcs that are gathering are dying then rezing them would help push this event forward at normal pace.

For area capture again, raising soldier morale, gathering supplies and assaulting the enemy would make the event push forward and as well as go smoother.

Area defense would be gather supplies for repairs and fortifications, protecting the workers, helping repair and fortify the area.

some still would randomly spawn, like small boss events and meta events.

This would give more things to do for players, as well as make areas worthwhile to return to.

if there is any questions please do ask, i am never that great at writing my ideas out on paper as i am with discussing them.

Micro-event system.

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Posted by: Ronah.2869

Ronah.2869

+1 Yes, this would be interesting to have all sorts of pre-events that apperantly have nothing to do with the actual events.
The pack bull in Queensdale can come from Divinity Reach and continue on the road till its destination. people can escort them all the way or just find them killed in different places. There can be different routes

Micro-event system.

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Posted by: Clarity.7281

Clarity.7281

Events being the main part of the way guild wars 2 progresses. Sometimes you hit a dry run of fewer events.

By having this system it would add opportunity to cause event chains, by adding this to renown heart areas, it would further expand on the living breathing aspect to the world.

as well as giving a time frame to some events, that can be sped up by players.

Micro-event system.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This sounds like it could be very cool and would make huge strides toward making the world seem alive, since it actually would be. Things wouldn’t just randomly happen, they would be occuring.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Micro-event system.

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Posted by: Clarity.7281

Clarity.7281

I do realize some of these sound like events in place, Like loading up pack dolyaks.

More along the lines it could even affect what merchants have, making prices raise or lower like in real economics. There is many things that could be added making the world seem much more affected by player influence.

This is minor additions that slowly bring the world to life, much like the poisoning of the water supply in queensdale, it would have after effects that players could remedy.
They would be like a mini-quest system. that is tied to events. I know they wanted to do away with quests, but these would actually change way events occur.

Give reasons to why you prevent the bandits from attacking the farms, or the centuars attacking the mine. Where materials that you can buy are directly effects to the supply route from the mine or the food from the vendors from the farms.

it would develop an NPC like economy, where if bandits successfully steal from the farm that it cascades to all vendors in the zone. or protecting all caravans lowers the cost of equipment or good purchased.

You could also add a tiered effect to zones, so renown hearts once completed open up the vendor, but tiers of renown could be reached allowing for expanded vendor lists or discounts.

Micro-event system.

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Posted by: Ronah.2869

Ronah.2869

You could also add a tiered effect to zones, so renown hearts once completed open up the vendor, but tiers of renown could be reached allowing for expanded vendor lists or discounts.

this is good one. Tiers after heart completion. a new reason to do all the things again with the same character

Micro-event system.

in Suggestions

Posted by: Clarity.7281

Clarity.7281

You could also add a tiered effect to zones, so renown hearts once completed open up the vendor, but tiers of renown could be reached allowing for expanded vendor lists or discounts.

this is good one. Tiers after heart completion. a new reason to do all the things again with the same character

and with the micro-event idea basically just expanding the renown hearts and giving them world purpose, cause in my opinion they seem to have little purpose right now.

Other than being transitional content.

(edited by Clarity.7281)

Micro-event system.

in Suggestions

Posted by: Clarity.7281

Clarity.7281

Now i have no problems with systems in place, but this is something i would love to see implemented.