More Healing and Ultimate Skills

More Healing and Ultimate Skills

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Posted by: draner.5213

draner.5213

Each profession has 5 utility skill types (mesmers and engineers both kind of have 6; though phantasm and clone skills are really just illusion skills, and device kits and weapon kits are really just kits), of which they have ~4 utility skills of each type. These different types of utility skills are meant to help define the different ways each profession plays.
Some of the healing and ultimate skills are already quite tied into these utility skill types (especially signets, which are quite common), but I propose that each utility skill type should have both a corresponding healing and ultimate skill. This would help further distinguish the different roles each class can effectively fill.

(I know many people may argue to ‘fix’ the ultimate/healing of their choosing before adding more, but that isn’t the principle of my suggestion. My point is that each different utility skill type help define each class, and that this definition should carry over to healing/ultimate skills as well)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

By ultimate are you refering to Elite? If so then I agree on all accounts.

I would also like the option to select my primary healing power at character select, even if it’s only between two. Then I could have kept my Necro from ever having any summons at all.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Panda.1967

Panda.1967

Ok… let me see if I’m getting this right…

You are proposing that each class gain a Healing and an Elite skill to correspond with each skill type they currently possess under their Utility Skills…

so…

Guardian: Consecration, Meditation, Shout, Signet, Spirit Weapon
- Current Healing – Signet – 4 new Heals
- Current Elite – None of Above – 5 new Elites

Warrior: Banner, Physical, Shout, Signet, Stance
- Current Healing – Signet – 4 new Heals
- Current Elite – Banner, Signet – 3 new Elites

Engineer: Kit, Elixer, Gadget, Turret
- Current Healing – Elixer, Kit, Turret – 1 new Heal
- Current Elite – Elixer, Turret – 2 new Elites

Ranger: Shout, Signet, Spirit, Survival, Trap
- Current Healing – Trap, Survival – 3 new Heals
- Current Elite – Survival, Spirit – 3 new Elites

Thief: Deception, Signet, Trap, Trick, Venom
- Current Healing – Signet – 4 new Heals
- Current Elite – Venom – 4 new Elites

Elementalist: Arcane, Cantrip, Conjure, Glyph, Signet
- Current Healing – Glyph, Signet – 3 new Heals
- Current Elite – Glyph, Conjure – 3 new Elites

Mesmer: Glamour, Manipulation, Mantra, Signet, Illusion (Clone, Phantasm)
- Current Healing – Mantra – 4 new Heals
- Current Elite – None of the Above – 5 new Elite

Necromancer: Corruption, Minion, Signet, Spectral, Well
Current Healing – Minion, Well – 3 new Healing
Current Elite – Minnion – 4 new Elite

that would be a lot of new skills for each class… While some of them really do need the extra heals or Elites, most of them honestly have a good selection already.

I’m kinda on the fence about this… it really depends on just what the new skills were to be honest…

Also I don’t see where your getting 6 skill types for Engineer…. I sorta see where your comming from on Mesmer with Phantasm/Clone being 2 types… but theres 2 of each thus filling the 4 skills of a type for Illusion… whereas the Engineer has 4 types 5 skills in each type yea they have “Weapon Kit” and “Device Kit” but thats 3 Weapon 2 Device, and they are all 5 still just Kits…

Hopefully if they do any of this they will fix the existing healing skills to make more of them actually useful… and the new ones will be made useful too…

Please stop assuming I’m a guy… I am female.

(edited by Panda.1967)

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Posted by: draner.5213

draner.5213

Ok… let me see if I’m getting this right…

Guardian: Consecration, Meditation, Shout, Signet, Spirit Weapon
- Current Healing – Signet – 4 new Heals
- Current Elite – None of Above – 5 new Elites

Warrior: Banner, Physical, Shout, Signet, Stance
- Current Healing – Signet – 4 new Heals
- Current Elite – Banner, Signet – 3 new Elites

Engineer: Kit, Elixer, Gadget, Turret
- Current Healing – Elixer, Kit, Turret – 1 new Heal
- Current Elite – Elixer, Turret – 2 new Elites

Ranger: Shout, Signet, Spirit, Survival, Trap
- Current Healing – Trap, Survival – 3 new Heals
- Current Elite – Survival, Spirit – 3 new Elites

Thief: Deception, Signet, Trap, Trick, Venom
- Current Healing – Signet – 4 new Heals
- Current Elite – Venom – 4 new Elites

Elementalist: Arcane, Cantrip, Conjure, Glyph, Signet
- Current Healing – Glyph, Signet – 3 new Heals
- Current Elite – Glyph, Conjure – 3 new Elites

Mesmer: Glamour, Manipulation, Mantra, Signet, Illusion (Clone, Phantasm)
- Current Healing – Mantra – 4 new Heals
- Current Elite – None of the Above – 5 new Elite

Necromancer: Corruption, Minion, Signet, Spectral, Well
Current Healing – Minion, Well – 3 new Healing
Current Elite – Minnion – 4 new Elite

Actually a lot of the current healing and elite skills could be categorized under the utility skill types but simply aren’t as there is little reason to. Example, thief’s hide in shadows could easily be considered a deception skill, and his withdraw a trick. The mesmer’s moa morph could be considered manipulation, and time warp is very similar to glamour skills. The labels may not be there, but the theme is on most of the current elite/healing skills already.

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Posted by: draner.5213

draner.5213

Ok… let me see if I’m getting this right…
Also I don’t see where your getting 6 skill types for Engineer…. I sorta see where your comming from on Mesmer with Phantasm/Clone being 2 types… but theres 2 of each thus filling the 4 skills of a type for Illusion… whereas the Engineer has 4 types 5 skills in each type yea they have “Weapon Kit” and “Device Kit” but thats 3 Weapon 2 Device, and they are all 5 still just Kits…

That was actually my mistake, I haven’t played a lot of engineer but thought I remembered them having 4 types as well as device and weapon kits, just misremembering

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Posted by: Runiir.6425

Runiir.6425

dr, the point is because those labels are not ont he skills, they are not effected by traits.

Also…all guardian elite skills suck currently BECAUSE they are totally disconected from what the class is about when you look at every other skill they have.

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Posted by: draner.5213

draner.5213

You could just not healing and elite skills from being effected by the traits, all it would take is rewording the trait such that " ‘blank’ utility skills recharge 20% faster". Assuming you didn’t want the traits to effect them (the traits don’t currently effect them, but if each type of skill had a corresponding healing and elite they would all equally benefit from it)