More Synergy between WvW and PVE
No thank you. As an avid WvW player I solely like to focus on WvW. I can’t stand PvE because there’s no challenge or satisfaction. Don’t get me wrong, dungeons and some meta events are great but that stuff please keep over in PvE. I have a lot of stuff to do in WvW, there’s never nothing you can’t do, but the thought of having to go to PvE and kill a boss for a buff or fear of a debuff sounds horrible. Servers with a larger population would get an instant advantage. I can’t tell you when I was in teamspeak with my guild when I asked what the red flame was on the wvw map and they said it was a PvE event I moaned. These things distract from the actual objective and don’t really belong in WvW. And guess what when I groaned with disgust, my guildies laughed saying that everyone of them had the same reaction. So though your idea would be great for bringing the server together as a whole, maybe it shouldn’t be. Right now nothing is broken between the separation of Pve and WvW so why change it. kindly pushes PvE away with a stick and draws a line in the sand
(edited by Neek.9531)
No thank you. As an avid WvW player I solely like to focus on WvW. I can’t stand PvE because there’s no challenge or satisfaction. Don’t get me wrong, dungeons and some meta events are great but that stuff please keep over in PvE. I have a lot of stuff to do in WvW, there’s never nothing you can’t do, but the thought of having to go to PvE and kill a boss for a buff or fear of a debuff sounds horrible. Servers with a larger population would get an instant advantage. I can’t tell you when I was in teamspeak with my guild when I asked what the red flame was on the wvw map and they said it was a PvE event I moaned. These things distract from the actual objective and don’t really belong in WvW. And guess what when I groaned with disgust, my guildies laughed saying that everyone of them had the same reaction. So though your idea would be great for bringing the server together as a whole, maybe it shouldn’t be. Right now nothing is broken between the separation of Pve and WvW so why change it. kindly pushes PvE away with a stick and draws a line in the sand
Cmon, pve players will kill those bosses anyway. But with bonuses that will be payback for WvW players who gave us bonuses in pve world.
That would make it even more unbalanced.
That would make it even more unbalanced.
How? Every player should work for his server prosperity.
How? Large servers will have a LOT more people doing those events, if all those events give bonuses to the server in WvW that would make it very imbalanced as the smaller servers will not have that. No.
How? Large servers will have a LOT more people doing those events, if all those events give bonuses to the server in WvW that would make it very imbalanced as the smaller servers will not have that. No.
Smaller servers fights with smaller servers on WvW, no? There’s ladder, no?
That would make it even more unbalanced.
How? Every player should work for his server prosperity.
It would give yet more benefits to the high-pop servers, which are much more likely to clear those temples and world bosses on a regular basis.
If anything, a change like this should be something that benefits lower populations that want to have at least an illusion of balance in WvW.
Smaller servers fights with smaller servers on WvW, no? There’s ladder, no?
There is a ladder, but it’s essentially meaningless with the current matchmaking system.
with the current season being absolutely broken (servers pulling 280,000 points while others in that team are pulling 80-120k points….), there is no need to make that gap even worse.
While i like you idea of making PvE add to the server’s over all, I cannot think of a good way to make it happen with the current encounters (except maybe based on Tequalt 2.0).
If you tagged the World Bosses to add 1% to a stat everytime its killed, that 1% becomes 100% in under 1 day. So that won’t work.
If you tagged an instance, say CoF, on completion of all paths server gets 1% added to each players damage, again that 1% would become 100% in a matter of hours.
Do you see the pattern?
with out a weekly encounter, or some timegated encounter, there is no logical way for what you want to happen with out it being completely unbalanced.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
with the current season being absolutely broken (servers pulling 280,000 points while others in that team are pulling 80-120k points….), there is no need to make that gap even worse.
While i like you idea of making PvE add to the server’s over all, I cannot think of a good way to make it happen with the current encounters (except maybe based on Tequalt 2.0).
If you tagged the World Bosses to add 1% to a stat everytime its killed, that 1% becomes 100% in under 1 day. So that won’t work.
If you tagged an instance, say CoF, on completion of all paths server gets 1% added to each players damage, again that 1% would become 100% in a matter of hours.
Do you see the pattern?
with out a weekly encounter, or some timegated encounter, there is no logical way for what you want to happen with out it being completely unbalanced.
ofcourse there’s should be limits.. and bonuses not necessarily must be a stat increases, i doubt a-net can create tons of possible improves
with the current season being absolutely broken (servers pulling 280,000 points while others in that team are pulling 80-120k points….), there is no need to make that gap even worse.
While i like you idea of making PvE add to the server’s over all, I cannot think of a good way to make it happen with the current encounters (except maybe based on Tequalt 2.0).
If you tagged the World Bosses to add 1% to a stat everytime its killed, that 1% becomes 100% in under 1 day. So that won’t work.
If you tagged an instance, say CoF, on completion of all paths server gets 1% added to each players damage, again that 1% would become 100% in a matter of hours.
Do you see the pattern?
with out a weekly encounter, or some timegated encounter, there is no logical way for what you want to happen with out it being completely unbalanced.
ofcourse there’s should be limits.. and bonuses not necessarily must be a stat increases, i doubt a-net can create tons of possible improves
Only thing I can think of is a PvE World Experience bar. that applies to a random Stat based on World participation. Example; You run an instance you gain your world .2% of that experience to unlock that stat. each unlock needs to mirror WvW (1%, 2%, 3%…ect). But instead of PvE/Gathering/MF Benefits, maybe WvW benefits (faster build/repair times, stronger upgrades (better then reinforced?). Unlock Legendary Guards at the Garrison for X time. Stuff like that?
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
No thank you. As an avid WvW player I solely like to focus on WvW. I can’t stand PvE because there’s no challenge or satisfaction. Don’t get me wrong, dungeons and some meta events are great but that stuff please keep over in PvE. I have a lot of stuff to do in WvW, there’s never nothing you can’t do, but the thought of having to go to PvE and kill a boss for a buff or fear of a debuff sounds horrible. Servers with a larger population would get an instant advantage. I can’t tell you when I was in teamspeak with my guild when I asked what the red flame was on the wvw map and they said it was a PvE event I moaned. These things distract from the actual objective and don’t really belong in WvW. And guess what when I groaned with disgust, my guildies laughed saying that everyone of them had the same reaction. So though your idea would be great for bringing the server together as a whole, maybe it shouldn’t be. Right now nothing is broken between the separation of Pve and WvW so why change it. kindly pushes PvE away with a stick and draws a line in the sand
Cmon, pve players will kill those bosses anyway. But with bonuses that will be payback for WvW players who gave us bonuses in pve world.
1. Not always the case, I play on Eredon Terrace which is a smaller server we rarely have a temple open or defeat Tequatle. This idea of PvE buffs us then WvW buffs PvE back would last a short while unless the buff actually had impact. However, this just provides even more worries for smaller populated servers that higher tier servers have extra people to spare.
2. The only way I could see this being possible would be for effects that only effect each individual charter such as magic find. A harmless stat like that would go fine and actually be nice for WvW-PvE synergy yet some meta events are difficult still with a full server rallied. Lets say you kill Tequatle and gain 150% magic find buff the higher level servers will have this buff MUCH more often then the lower ones. Not saying this will happen, but influx of people yet again to the bigger servers.
I’m not saying this is guaranteed to happen, but simply my speculation.