More underwater skills
Oh, gods, yes. As a necromancer, it’s eye-gougingly frustrating that so many abilities are locked underwater.
On a side note, I *DO* like how Mantra of Agony has no verbal component underwater. I don’t use mantras, otherwise, specifically because I can’t stand listening to my character repeat himself like a broken record.
Oh, gods, yes. As a necromancer, it’s eye-gougingly frustrating that so many abilities are locked underwater.
On a side note, I DO like how Mantra of Agony has no verbal component underwater. I don’t use mantras, otherwise, specifically because I can’t stand listening to my character repeat himself like a broken record.
It is not just a necro problem but I feel the seem to be hit the hardest. I mean the Ele gets an under water elite so why not other classes. We should not be limted to one elite underwater.
My main is an ele, and so she has plenty of underwater skills. I was really aggravated to switch to guard and thief and be stuck with so few – on those guys, no F1, F2, F3, and I can’t even swap weapons to increase my number of skills.
The underwater areas are actually my favorite, but on non-ele characters the combat loses a lot of appeal. More skills would help.
More underwater WEAPONS and some skills (as in 6-0) that are water only.
They seem to have a whole lot of skills that are blocked from underwater that have no reason being so. Most notably signets, why the balls are there signets that don’t work underwater with active effects that affect your target? Unless a skill targets an area(and even then you could make them auto cast a sphere on your target or yourself depending on the skill) there’s no reason to disable it.
They seem to have a whole lot of skills that are blocked from underwater that have no reason being so. Most notably signets, why the balls are there signets that don’t work underwater with active effects that affect your target? Unless a skill targets an area(and even then you could make them auto cast a sphere on your target or yourself depending on the skill) there’s no reason to disable it.
I agree completely. A-net did put a lot of emphasis on UW combat but a lot of classes get skills locked out, while others receive virtually no penalty. Seems a little imbalanced.