My suggestion of solving the WvW zerg problem
1. Dont you know wvw is casual
2. go play spvp
3. those arnt zergs those are armies!
Did I cover it all?
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
Well, for starters, let’s take the example where 55 people from server A want in the game, 70 people from server B, and 90 people from server C. The new map opens up with 5 from server A, 20 from server B, and 40 from server C. Yeah … that sounds a lot better.
You should have spent more time thinking and less time writing.
Stormbluff Isle [AoD]
easier/better solution: lift the AoE cap… you can still have big epic battles, but those big epic zergs now carry risk.
Yak Cultist and follower of the Great Golem God
Well I don’t think they can open a new area to help with numbers unless it doesn’t count to the servers score. I know from T1 NA there are times when JQ just out number everyone and SoR and BG have a hard enough time manning the 4 maps now. We would have no way to get a queue just to get into a 5th map to try for some points. SoR could do the same in some time zones.
I will say that it would be awesome if they did add a zone you can go into if your in a queue and it would just be open world PvP. It could be a PvE map the changes every week but with no NPCs (other then the normal merchant dudes at your spawn) and no resource nodes (to prevent farming?) Just straight PvP. Also /m should be open to all servers to make it more of a fun limbo place to hang out. To prevent people from staying there, when your queue pops you have that loading bar to finish what you are doing then it automatically ports you to WvW.
But really just bring Orbs back and let see how that gos imo.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Just make it where you need “x” amount of players defending an objective to earn PPT, no defenders you get no PPT for the objectives you have captured, you still get to keep the objective just do not earn PPT for it if undefended. So if your gonna zerg around in massive blobs you are free to do so, but if you do not leave a portion of your zerg ball behind to defend each and every objective you take you won’t be able to compete in the point game. Also allows those zergballs to be used in a more strategic manner.
Quick, simple, ez fix!
Lift the AoE cap, and problem solved. Or to make it even more advantageous to separate your groups to allow more tactical play; amplify the AoE damage for the amount of people in the circle. The more people in the circle, the more damage it does, and it hits everybody in the circle.
No need to cap players or add new WvW servers, just lift the AoE cap, and all the problems would away in the blink of an eye.
I don’t think it is that easy. Currently, if you have a smaller group you can’t hit a turtling zerg ball with your skills and do damage to them all due to cap, however, if you remove the cap defensive spells start to give a huge boost for the larger group. Either way neither solves the problem of a heavily outnumbered fight. Right now the best defense against large zergs are siege, stacking confusion, and heavily outplaying them. One possibility I can think of that could discourage turtle zergs could be to make support spells continue to have a cap but leave offensive spells with no cap.
[PRO] – Protectorate of Aspenwood
(edited by SlaphappySam.2168)
The problem is not so much the size of the blob but the skill lag that comes with it… and not just when fighting the blobs… the skill lag hits the entire map as soon as a blob arrives on the map.
This is the problem that needs addressing… and I am not expert enough in IT/internet matters to come up with a solution.
Acid Bath Babies Go Plop Plop [FizZ]
AoE cap doesn’t do anything when a small group gets stunned/immobilized to death by a group of 20 almost every time.
Most of the times when I run into even a group of 4 I get chain CC’d and die by glass cannons before I can break out. That part is pretty ridiculous…
There should be a debuff on immobilize and CCs in general. Get CC’d/immobilized for longer than 5s then you become immune for 5s
All just transfer to the second most populous server to beat the zerg of the first most populous server.
Isle of Janthir [2012-2017] → Fort Aspenwood [2017-Present]
Power Ranger
There’ s no problems with zerging.
Rough Trade [RTGC]
Crystal Desert
There is no zerg problem other than skill lag.