Mystic Clovers in my opinion
you do know that you were only 6.333 % units away from the average? the average is 33%
besides. where you only using the 1-piece recipe?
I am not trying to suggest making Legendaries easy to acquire,
but that is what you are suggesting. Legendary process right now is still too easy.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
“This would be the same as essentially incurring a 50% drop rate in Forge using today’s process. Sounds fair to me.”
But that’s not fair because the expected drop rate is around 33%….
The legendary process is too easy, it just requires too much money. I’d much rather obtaining a legendary require that I be an exceptional player and accomplish seemingly impossible feats of gameplay prowess than play Trader Wars 2. Ignoring that, however..
I have always said the following:
- Require a stack of clovers (250) for a legendary
- Guarantee 1 clover from every use of the 1 recipe (and 10 from the 10), as well as 1 (10) of the other items RNG’d
This creates an identical sink, but makes it so you don’t feel as though you’ve wasted money. The RNG as it’s implemented right now is bad in that it makes the players feel cheated, rather than like they got something successfully.
It’s called the gift of Fortune.
It’s actually a test of your mental fortitude and your ability to withstand uncertainty.
My last 7 clovers took 48 shards (and everything else).
After a few weeks of hug therapy, I was fine.
Just kidding – winners make their own luck.
Make the process difficult, but something you have to actually actively EARN — Not just throw a pair of dice down a table and hope you get lucky 7.
RNG crafting was silly when it was implemented years ago with other F2P MMOS (Nexon, anyone?). It’s silly NOW.
clovers are easy, i have way more trouble with the gold requirments of the rest of the legendary, that said my current goal after Jugg is Sunrise and ofc >Charged Lodestones.
Make the process difficult, but something you have to actually actively EARN — Not just throw a pair of dice down a table and hope you get lucky 7.
RNG crafting was silly when it was implemented years ago with other F2P MMOS (Nexon, anyone?). It’s silly NOW.
I’m not saying you don’t have a valid point, and I don’t mean to sound unduly confrontational or rude, but this point comes up a lot and I have one question for you: How?
You need a ton of money, loads of karma, etc., and these are not “difficult.” Maxing titles is just grinding. What would be difficult but not grindy? There is no reasonable solution. You could ask that each player perform a “feat of strength” and make such actions things like solo an entire dungeon (which has a class bias) or take a keep solo in WvW (more class bias and promotes cross-server collusion). Things that are actually difficult do not make good “anyone can do it” events and lead to people ignoring the content entirely. As it stands now, some people see a legendary as a 3-month goal, some as a 1-year goal, and some as an “eventually” goal. If you start requiring things that some people can’t do, then people stop caring, stop trying, and just ignore the content. Nobody wins in that scenario. So, again; how do you make it difficult without introducing class bias or excluding an excessive number of players?
The clovers aren’t that bad for me so far… running at 26/34.
Hutchmistress of the Fluffy Bunny Brigade [FBB]
Clovers are meant to be obtained throughout a year, not a week.
The cost of my obsidian to build my clovers is going to cost close to 1.5million karma. Be greatful if you only had to spend 600k on karma. RNG can be worse.
Thanks for the comments. I personally don’t find getting a Legendary “easy” but then I do not think it is hard either. I DO agree that it is basically based on GOLD and unfortunately the economy in GW2 is so broken.
I think with the Mystic Clovers my issue is that I have to RNG my RNG… In other words, I have to hope that I get a Rare+ drop (RNG 1), then hope that when I salvage I get 1+ ecto (RNG 2), and last when I go to forge them I get Mystic Clovers (RNG 3). Just saying…