[Necromancer] Minions Control & HP

[Necromancer] Minions Control & HP

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Minions are terribly lacking the simple control buttons under F2, F3, F4 like with pets. There is no way to call the minion back if it starts attacking something behind a player and dies shortly after with a player having no means to control it.

Minions should have their health and other stats increased to match respective pet types, there is no reason to define them differently when they serve the same role for a player as either ranged or close combat assistance. The unpresence of that makes it extremely inconvenient and ineffective to use minions and traits are not the argument since Ranger’s pets’ stats make them fully convenient and fulfilling their role also untraited.

/EDIT: Additionally or maybe first of all, healing skills and the healing per hit of Blood Fiend should definitely heal summoned minions including Blood Fiend as well.

This will give them at least minimum survivability they lack, especially to Blood Fiend being in many cases the only effective healing for a Necromancer player.

Thank you.

(edited by Adamantel.6427)

[Necromancer] Minions Control & HP

in Suggestions

Posted by: Saul Rua.2739

Saul Rua.2739

I absolutely agree with this, as well as an unsummon option as well. I want to be able to kill off all of my minions when I run into something ,like a jumping puzzle.

[Necromancer] Minions Control & HP

in Suggestions

Posted by: Frostfang.5109

Frostfang.5109

I disagree with this… The untraited pet is very weak and dies easily. To have any good use of u’r pet it needs to be fully traited.

To have each Minion act like a pet, with similars stats, would make the Necro incredibly strong… Imagine a ranger with 5 pets??!! Is that what u say it would be like?

Kima & Co

[Necromancer] Minions Control & HP

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Well yes exactly, a necromancer with 5 pets is a minionmancer build and when you rely on minions mainly, that’s exactly why they should have any survivability at all that they don’t have now.

From my experience on a lvl80 Ranger pets have far more survivability than minions. Still the issue is mainly about the controls and survivability that can also be brought by healing skills including Blood Fiend healing also all summoned minions.