Necromancer nightmare
So you want one skill to completely dismantle an entire build?
no i want all classes to have one skill that can minimise the effect of a horde of tiny creatures, in guildwars 1 the necromancer skill in question could only remove one minion, or a skill that could steal all minions at a heavy sacrifice to health. I want there to be a counter to these builds other than running away or just out damaging them.
You want everyone to have a skill to combat one build.
Explain how stealing all minions doesn’t dismantle the minion master build, please.
meanwhile, AOE works well against minion builds. so 4 people aoeing hurts 4 minion masters. if one person aoeing doesn’t solve the 4 MM problem, well its not supposed to.
In gw you had to have at least 4 pts in death magic to make that skill work if I am correct?
So if it were put in, it could be in a trait line. However, aren’t skills locked upon entering a tourney? I could be wrong. If I am right though, you would have to equip the skill beforehand and also be into a particular trait line.
Anyhow, creating builds here isn’t as robust as GW1 and definitely doesn’t have the ability to use 2 professions. If only.
So it’s probably not needed.
There need to be counters and there aren’t any, just because its not easy to work out the logistics doesn’t mean its not needed.
Did someone say there’s a problem with minion masters?
But seriously anything less than zerging makes MM a terrible build, even when traited into it. I believe someone else already said it but you can also use aoe. Minions have kitten health and pop with little resistance, even with the added health pool trait. If you’re having issues dealing with it you seriously need to reevaluate what you’re doing.
Find a necro >>> call target >>> focus them
Done.
The devs don’t care about WvW so I’m gonna kill players in PvE!
(edited by GuardianOMS.8067)