Necromancer weapons request

Necromancer weapons request

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Posted by: Anchoku.8142

Anchoku.8142

If Necromancer had two new weapons, the profession might have fewer problems in Necromancer’s largest problem in PvE is facing high-powered mobs and bosses. Conditions do not work nearly as well on mobs with Defiant as boons and heals do on groups facing those bosses. Here is a way to improve Necromancer’s group support without reworking bosses by adding two weapons I think the profession needs to fill critical gaps in its design:

1. A long-range (1200) , single-target, direct-damage weapon with blind, daze, and other CC. The Staff does not do much direct damage being mainly designed for AoE (and it has been nerfed.) We need something designed for higher dps on a single target and include conditions that re-tarrd a boss’s outgoing damage. Staff auto-attack is not very impressive and the AoE for the rest of the skills is less useful when facing a boss because that AoE is designed for use against large numbers of trash mobs. Regeneration, fear, condition transfer, poison, all of those skills are weak against a boss. Chill is useful but can be added by traiting chill-on-blind where a steady stream of blind and daze does far more in group support than chill. Fear is practically useless on a boss without Terror to do a little damage because of Defiant and is not available often enough to wear through. The staff is significantly weaker than at the game’s release because of its use in PvP and Defiant. A long-range alternate designed for bosses is needed badly.

2. A shortish-ranged (300) 2H weapon with cleave and enough bleed to maintain a small stack after switching from the longer-ranged, high-stacking scepter. Torment and other mobility-limiting and damage-reducing conditions will be necessary. Weakness, blind (again), cripple, poison, these are things that are already on scepter/dagger but that weapon set is more focused on AoE conditions and less on direct damage. That is why a 2H weapon with single-target versions of these skills, plus Torment, is necessary. The scepter is great for stacking bleeds while kiting. Something that can maintain a few bleeds while doing dagger-like damage is what Necromancer could really use. Also included should be a channel and a combo finisher. Personally, I favor a version of the spear on land because it already has some of what the weapon needs but it should be reworked specifically for a single target with a few, close adds and group support against that single target.

A spear can use the staff’s traiting though the trait bonuses will be different. Instead of increasing radius of AoE, increase, instead the radius of cleave.

For the new ranged weapon, it is primarily power-based so use Axe Mastery for it’s cool-down reduction.

Edit: Sorry about the spelling error up there but the forum neko kept playing with it despite the correct usage.

(edited by Anchoku.8142)

Necromancer weapons request

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Posted by: spoj.9672

spoj.9672

The only thing we desperately need to keep us balanced with other classes in pve is a cleave melee weapon. Mainhand sword or greatsword would fit that role fine.

Necromancer weapons request

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Posted by: Anchoku.8142

Anchoku.8142

Necromancer weapons request

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Posted by: Umut.5471

Umut.5471

We also need power-based aoe weapon, something like power version of staff.
-1200 range + 1 auto attack/4 power based aoe skills(2 of 4 includes ccs).
-Can be traited for 240 radius.
-Uses power based well-like skills which stay at area for 5-7 secs and deals power-based damage every seconds.

This will help us to deal with condition stack limits, we can’t deal damage in pve due to low 25 stack limit. Also this will make power builds viable in wvw, current direct damage based weapons of necro are single targeted and useless vs zerg.

Necromancer weapons request

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Posted by: maximus.1405

maximus.1405

I really just want my necro to have a sweet looking scythe. I know there are skins, but I mean an entirely new weapon set devoted to scythes.

Necromancer weapons request

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Posted by: Balsa.3951

Balsa.3951

I agree with spoj.9672 comment

Cleave is all Necro need, without auto targeting its so hard to target a mob so that ur axt can do his pathethic single target attack while all other hit with one strike 5 enemys.

this and a stunbreaker and i would consider play this class again

Necromancer weapons request

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Posted by: Heartlust.6140

Heartlust.6140

GS would be my pick as well, my mouth waters whenever an elly throws down a fiery gs and I get to use one for a few secs

Necromancer weapons request

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Posted by: Andele.1306

Andele.1306

We also need power-based aoe weapon, something like power version of staff.
-1200 range + 1 auto attack/4 power based aoe skills(2 of 4 includes ccs).
-Can be traited for 240 radius.
-Uses power based well-like skills which stay at area for 5-7 secs and deals power-based damage every seconds.

This will help us to deal with condition stack limits, we can’t deal damage in pve due to low 25 stack limit. Also this will make power builds viable in wvw, current direct damage based weapons of necro are single targeted and useless vs zerg.

You know there is this thing called Death Shroud, it has 3 skills that cc and 2 strong power attacks.

When life gives you lemon, ask if its from a anime or manga.

Necromancer weapons request

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Posted by: DeeckarN.4392

DeeckarN.4392

Why not just add new weapon like a scythe with cleave dmg..

Necromancer weapons request

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Posted by: Hellmood.2097

Hellmood.2097

Agreed, the Necro definitely needs some melee cleave weapon.

Necromancer weapons request

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Posted by: Anchoku.8142

Anchoku.8142

Staff is already a power-based AoE weapon. It is weaker against single targets to balance its cumulative AoE againt multiple targets. Staff is a little short on CC with only Chill and a short Fear. Warrior’s rifle, for example, has all single target damage, a channel, and a knock-back that is not a condition. Staff has no interrupt. Its two strengths against bosses are its range and its burst. The rest is unremarkable.

Necromancer weapons request

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Posted by: Umut.5471

Umut.5471

We also need power-based aoe weapon, something like power version of staff.
-1200 range + 1 auto attack/4 power based aoe skills(2 of 4 includes ccs).
-Can be traited for 240 radius.
-Uses power based well-like skills which stay at area for 5-7 secs and deals power-based damage every seconds.

This will help us to deal with condition stack limits, we can’t deal damage in pve due to low 25 stack limit. Also this will make power builds viable in wvw, current direct damage based weapons of necro are single targeted and useless vs zerg.

You know there is this thing called Death Shroud, it has 3 skills that cc and 2 strong power attacks.

I don’t mean we need ccs, this new concept power-aoe weapon will have it as well as staff’s ccs. Some of its skills will have ccs along with raw damage. We need power(direct damage) based aoes in weapon skills. Necro depends on conditions so much. Condition sucks in pve due to 25 stack limit. And power builds really lack aoe damage which sucks in wvw, this kind of weapon will solve all of these problems. We need a cleave weapon with high damage as well, I agree on that.

Necromancer weapons request

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Posted by: Anchoku.8142

Anchoku.8142

New weapons should have DoT or CC, somewhere, in the style of Necromancer. I see no reason why the profession should not have cleave if the weapon forgoes other AoE. The two weapon funtions described above fill important holes in Necromancer’s tool box.

Long range single target CC for bosses and short range 2H cleave, channel, finisher with bleed, torment, and blind as a compliment for scepter.

Necromancer weapons request

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Posted by: nekretaal.6485

nekretaal.6485

I would like a melee or short ranged power weapon, similar to how trident works underwater. Actually, just let me use trident on land.

#24 leaderboard rank North America.