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Posted by: Gnat.9405

Gnat.9405

I would like to open up discussion about the various map terraformations that players would like to see. What landmarks would you like to visit in your adventures? What uncovered areas from the original game would you like to witness as it is revitalized 250 years later? Some ideas I have been hoping for:

Massive wooded area, dense forest/Jungle similar to Kurzick lands.
Vertical caves, with caverns hiding loot and encounters as you progress deeper.
Large indoor explorable regions, such as mansions, abandoned castles, etc.
Ruined cities of old, most notable the vibrant cities of Elona.

I’m looking forward to the opening of the Crystal desert and Ring of Fire. I’d love to see some ideas from others about what they hope to see in future patches.

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Posted by: Knight.1084

Knight.1084

Landmarks:
- Abbeys
- Grave Yards
- Churches
- Ring Forts
- Round Tower
- Cottages
- Castles (also surrounded by a moat )
- Pebble stone roads,etc.

Nice villages, pubs (B&Bs) ,etc.
Add villages or B&BS where people can go into and relax and talk.
~ Nice open fields with people there (cutting down trees,etc. ~ horses in stables, people in pubs drinking,etc.

Nice colorful zone (green/bright).

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Posted by: Knight.1084

Knight.1084

And have zones with more of a “main road” → walking path.

Check out these amazing zones in other games:
http://img1.mmo.mmo4arab.com/photo/2010/08/03/archeages155b5Qj5iTl8.jpg
http://mp4vod-archeage.x-cdn.com/preview_en/res_1/images/zone/area/3.jpg
http://img8.mmo.mmo4arab.com/photo/2010/08/03/archeages1968MK7Tw20A.jpg
http://cdn.dualshockers.com/wp-content/uploads/2011/09/20110922_180720212.jpg
http://games.mail.ru/pic/pc/gallery/d4/4c/archeage_screenshot_2a105231.jpeg

^ As you can see from the images above that’s what I mean of zones in GW2 needing to have. More of a main road too. A-lot of the zones in GW2 are kinda small yet big and you there’s no really path to follow which is not so good.

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Posted by: Gnat.9405

Gnat.9405

I like the cottage/tavern idea. My biggest gripe with guild wars’ maps, even in the original game, was that they were too open. Sure it adds majesty to the area but dense zones add emotion to the adventuring aspect of map completion. How cool would it be to be traveling through a dense forest and come across a small cottage in the woods with a hole in the floor that leads to a massive underground cavern with encounters below?

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Posted by: Knight.1084

Knight.1084

Check out these images:
http://blackdesertblog.files.wordpress.com/2012/12/carpaeon.jpg
http://blackdesertblog.files.wordpress.com/2012/12/sunset.jpg
http://blackdesertblog.files.wordpress.com/2012/12/pub.jpg
http://blackdesertblog.files.wordpress.com/2012/12/belleville.jpg

As you can see you don’t need these massive areas.
In GW2 everything is so big but yet so small. Such as the human city (its very big but very small too).

And you can see how its all very nicely laid out

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Posted by: Knight.1084

Knight.1084

I like the cottage/tavern idea. My biggest gripe with guild wars’ maps, even in the original game, was that they were too open. Sure it adds majesty to the area but dense zones add emotion to the adventuring aspect of map completion. How cool would it be to be traveling through a dense forest and come across a small cottage in the woods with a hole in the floor that leads to a massive underground cavern with encounters below?

Yes a million times yes.
You are so right too about the thing where you go exploring and then you see something else that’s cool and you go that way instead. <—-

Perfect!!!!

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Posted by: Hamfast.8719

Hamfast.8719

I would like to run into a huge pile of ash that stretches as far as the eye can see in all directions.

It is all that remains of that dark, ugly, wooden city of Kaineng after the first person to invent smoking realized they probably should have invented the ash tray first.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Knight.1084

Knight.1084

I would like to run into a huge pile of ash that stretches as far as the eye can see in all directions.

It is all that remains of that dark, ugly, wooden city of Kaineng after the first person to invent smoking realized they probably should have invented the ash tray first.

sarcastic like in other posts you made m8