New Maps
Landmarks:
- Abbeys
- Grave Yards
- Churches
- Ring Forts
- Round Tower
- Cottages
- Castles (also surrounded by a moat )
- Pebble stone roads,etc.
Nice villages, pubs (B&Bs) ,etc.
Add villages or B&BS where people can go into and relax and talk.
~ Nice open fields with people there (cutting down trees,etc. ~ horses in stables, people in pubs drinking,etc.
Nice colorful zone (green/bright).
And have zones with more of a “main road” → walking path.
Check out these amazing zones in other games:
http://img1.mmo.mmo4arab.com/photo/2010/08/03/archeages155b5Qj5iTl8.jpg
http://mp4vod-archeage.x-cdn.com/preview_en/res_1/images/zone/area/3.jpg
http://img8.mmo.mmo4arab.com/photo/2010/08/03/archeages1968MK7Tw20A.jpg
http://cdn.dualshockers.com/wp-content/uploads/2011/09/20110922_180720212.jpg
http://games.mail.ru/pic/pc/gallery/d4/4c/archeage_screenshot_2a105231.jpeg
^ As you can see from the images above that’s what I mean of zones in GW2 needing to have. More of a main road too. A-lot of the zones in GW2 are kinda small yet big and you there’s no really path to follow which is not so good.
I like the cottage/tavern idea. My biggest gripe with guild wars’ maps, even in the original game, was that they were too open. Sure it adds majesty to the area but dense zones add emotion to the adventuring aspect of map completion. How cool would it be to be traveling through a dense forest and come across a small cottage in the woods with a hole in the floor that leads to a massive underground cavern with encounters below?
Check out these images:
http://blackdesertblog.files.wordpress.com/2012/12/carpaeon.jpg
http://blackdesertblog.files.wordpress.com/2012/12/sunset.jpg
http://blackdesertblog.files.wordpress.com/2012/12/pub.jpg
http://blackdesertblog.files.wordpress.com/2012/12/belleville.jpg
As you can see you don’t need these massive areas.
In GW2 everything is so big but yet so small. Such as the human city (its very big but very small too).
And you can see how its all very nicely laid out
I like the cottage/tavern idea. My biggest gripe with guild wars’ maps, even in the original game, was that they were too open. Sure it adds majesty to the area but dense zones add emotion to the adventuring aspect of map completion. How cool would it be to be traveling through a dense forest and come across a small cottage in the woods with a hole in the floor that leads to a massive underground cavern with encounters below?
Yes a million times yes.
You are so right too about the thing where you go exploring and then you see something else that’s cool and you go that way instead. <—-
Perfect!!!!
I would like to run into a huge pile of ash that stretches as far as the eye can see in all directions.
It is all that remains of that dark, ugly, wooden city of Kaineng after the first person to invent smoking realized they probably should have invented the ash tray first.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
I would like to run into a huge pile of ash that stretches as far as the eye can see in all directions.
It is all that remains of that dark, ugly, wooden city of Kaineng after the first person to invent smoking realized they probably should have invented the ash tray first.
sarcastic like in other posts you made m8